If STS doesn't make some changes people will just keep leaving and new players will only last until they see how hopeless it is to get good gear/good pet. Even if they do nekro and SNS are too op there is nothing that can compare with them. What happened to they days where AL was super popular. Right now AL is losing end game and new players at high rates. What would happen if this was fixed and things weren't about pets that almost can't be gotten, what if things weren't all about the pets? I think that if everything wasn't about pets and locks then AL would bring in new and old player's. Changing things is really the only good option now.
Yea this indeed hit the spot lol.
Also to those who say there is nothing to farm anymore and only farm to get rich and not like the old days where we farm to earn pet and eggs and such. Who doesn't want to farm and get rich? and first of all there is ARENA, you can farm recipe which is at the same time a chance to open chest for Fossil, which you also then have to farm for the recipe to craft it into an egg. You missed the old days since season 2 and wish things stay the same old way. It's like asking the game to stand still and not make any progress, which as of right now the game is at a stand still with nothing new and everyone is complaining and quitting cause it's boring but at the same time waiting for expansion wanting new equip want new pets etc etc.
I believe sts is designing and making this game to suit everyone including new players, not just for the veterans and plus they do require some sort of income. Can't complain on free stuff, what more can you ask for. You can't expect a massive MMO to be perfectly balanced. Where there is good there is evil. It's only a matter of time when sns will get outdated just like samael. I don't ever remember seeing any complain about samael being over power or was it because it was in LOCKED?
So if everything is basically obtainable through locked, why even bother having sts making special events with special prizes. why not just tell sts to put all event banners and prizes and vanity and such to be in locked. wouldn't it be a lot easier? Someone out there bound to not be able to afford it. Would you rather have 95% of the players to have SNS and only 5% not able to get it?
one way or another everyone earned their stuff and pet. rather it's hard core grinding farming or just throw a lot of cash into the game. If SnS which apparently is by far the best of the best for everything and you want it in lock, wouldn't this make it a PAY TO WIN? what happen to those that doesn't even use real money period? or what happen if someone rich decide to start playing and basically can spend 2-3000 bucks and bam got the best of the best pet plus gears. Not that it isn't already a Pay to Win.
If this so to happen, then hell there are a lot of people willing to pay a fortune for vanities and collectible. Bring those old stuff from previous seasons 1-2-3 and put them in lock and have a chance as arcane rarity. Let me get a chance to obtain them also since I was never around for it. Also why does sts even bother with discontinuing item such as hooks and glacial/hammerjaw lol. just think about it.
Twobnv & Twoxc & Twocrazy - Deviant Misfits Officer
Ethyl is my go to pet, shiloh has that 12% speed boost like a baws
I don't know why everyone thinks sns is that op. I find it much easier to play against sns that against nekro. Now sns and nekro is a killer combo but then again nekro is op on its own.
Now we are also complaining about pets being op in a pvp map that is not played as intended. Ofc sns is op when it stacks in those tiny ctf corridors but it wouldn't be that op if everyone played real ctf because it is easily dodged.
Sts makes these pets thinking people play real ctf when instead ctf map is used to do 5v5 inside some tiny corridors. Very little skill is needed when you play like that and ofc the team with the best gear usually wins.
There is absolutely no reward for winning the match by scoribg the 5 flags and absolutely no penalty for losing.
I asked multiple moderators about pvp balance and fixes anytime soon and the answer is always the same: we have no plans to change the pvp right now.
Its really obvious something is wrong, just search youtube for arcane legends ctf and see how many of those vids are real ctf: 0.
I still laugh at sts for making a pure pvp game. It is going to be a total failure if its managed the same as al pvp. I also laugh at remiem because when i ask her about things being added to the game she always responds with: we don't know how to code that stuff into the game. How can you make a game from scratch if you don't know how to code? Something is deffinitely fishy and as i said before, sts is in the business of making money not in the business of making great games.
If they ever add something to the game it is to create revenue like the crafting system or energy system for events that they are so proud of like they are some coding masterpieces.
Last edited by gumball3000; 04-22-2015 at 07:30 PM.
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Just wish that there was a way to obtain these op pets!
Nothing worth working for or trying to get at the moment since the best pet has been discontinued.
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yea the problem, lol if someone kill someone while flagging they end up calling and ganging/blocking etc which lead to drama.
If anything i think sts should just lock pvp room once it is filled 5/5 ctf and 4/4 tdm until it's finish or complete or when one side of the team leave and room automatically closed or at least reward something when one side is scored to 5 flag first, such as 1 ankh maybe, just a thought.
Twobnv & Twoxc & Twocrazy - Deviant Misfits Officer
On topic,
Yes, Raw. Pets have become more and more prevalent in AL. Unfortunately, in order to compete, you and other players are going to have to keep up and purchase new pets. I realized this a long time ago & thus, purchased every arcane pet.
Obviously, STG is not going to change anything as it requires too much effort this late in the game. However, what STG could do is release a new type of PvP arena, one where only certain gear and pets are allowed. These pets and gear would be able to be purchased in kit form from the platinum store to be used in the arena or sold on CS. This way, everybody has an equal chance at PvP in that specific map. This would also earn platinum through the purchases of gear/pets.
Off topic,
Nekro is a very OP pet. To this day, I will mainly use Nekro over SNS even if there's already a Nekro present. It's just so much more beneficial to have one compared to any other pet. Even without the shield, it has a larger terrify range than Samael, gives a terrific speed boost and slows opponents down significantly. The shield is amazing, yes, but even without the shield, the AA is still pretty darn good.
Additionally, I feel that the Nekro to SNS rule is highly exaggerated. In my experience, if there's 1 Nekro & 1 SNS & I have the option to add another Nekro or another SNS to clash, I'll always pick the second Nekro. Clashes at end game often DO last through the second shield and therefore it is more important to have a second shield rather than some damage pools that may not even hit your opponent.
Yes, others have made valid points like SNS pools should not stack with other SNS and frankly, there's logic and I cannot deny that. Heck, I dare say I might agree with it. However, one must keep in mind that Nekro has surpassed SNS is almost every aspect of the game excluding high leveled time runs or end game clashing. In TDM, there is no outright advantage to using SNS other than the healing pools. The pools are easily avoided even if there's stacking of SNS. So, really, there's only two small parts of the game where SNS is the lead pet. That is: clashes (& only after having a first and second Nekro present) & timed records in higher level maps. If you don't believe me, check how often I pull out my SNS over using my Nekro. In my videos, I hardly will use SNS over a Nekro.
So, is it really so bad that there's a pet that's dominant in two small aspects of the game? There are other time run maps to do that SNS is not useful in. Players still get a banner, so how does non-SNS prevent one from obtaining the same end result as an SNS player?
In clashes, I will generally stack a Nekro before a SNS for reasons already stated. There's about 2 videos where I use my SNS over my Nekro in a clash. Let us not forget that all pets eventually get replaced. Has anyone forgotten that Samael went through Nordr, Shuyal and most of Tindirin before relinquishing it's throne? The day will come for SNS one day too and I suspect it's soon.
My 2 cents.
Last edited by Zeus; 04-22-2015 at 07:58 PM.
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Nekro broke PvP. Giving one team stun immunity and no viable way to break the shield makes one team OP and the other food. Most rogues cannot afford to rush and try to break the shield with pure damage. Believe me, I have tried. In all honesty, I would rather face 3 sns and no nekro over 1 nekro no sns any day of the week. Even with sns, with a well time heal and a lucky crit, you can win the clash. With nekro, unless the enemy dps are ridiculously defensive, there is pretty much no hope.
For pve, especially pure arena, nekro and sns provide such a huge stat boost that they dominate those runs, and having a team of 1 nekro 3 sns or even 2-2 would annihilate tombs. Once the timers in arena came back, I had this naive notion that I would be able to get on arena lb, but you need a ring and ideally a nekro or sns for that.
What baffles me to this day is why sts made so many buff Nerf cycles with sns. It should have remained the way it was immediately after the ursoth event, when a single pool could not kill a tank. Stacking sns was such a huge error IMO. No other pet stacks, and when a pet with such a powerful aa stacks, it can wreck havoc. No pet should deal more damage than 4 rogues, which is what happens in arena if pools stack and we manage to lure boss into them.
Also, yes samael reigned for for to long, but having a samael in the opposing side never meant instant loss as is the case with nekro. I do not have much of a problem with sns because it is avoidable. It hard be hard in CTF maps, but it is possible. With nekro, you can't even out run it because it panic and slows you, simultaneously giving the enemy speed and stun immunity. It makes 1 team impossible to 1 combo or even stun while stunning the other team. It is unbelievably frustrating to shoot 2 full combos into a rogue with nekro shield, only to be 1 hit by a stray uncharged aimed. Playing against nekro, especially when the opponents are unskilled and win only because of nekro makes me want to throw my device against the wall. As of now, nothing can beat a player with nekro of the other player doesn't have one which is just stupid for a game where PvP is one for the main focuses.
Last edited by Kingofninjas; 04-22-2015 at 08:29 PM.
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Small suggestion here, but, maybe for all pets that can "banish", let them "banish" Nekro's shield in PVP....?
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There is no going back from where this game is now. Too late for this.
The whole idea of creating a pet to "counter" another pet is just laughable. I know some people truly believe in the fairy tale about how Nekro was buffed to counter SnS. Nekro was buffed, because a small group of owners just couldn't stop whining. Maybe it's time we start whining about another pet that "counters" Nekro. I'll steal Ral's idea and suggest a pet that doesn't just banish Nekro's shield, but Nekro itself. Or why not a pet that banishes all other pets. Then after another outbreak of whining - a pet that grants immunity to banish. Then.. well, we will think of something.
And while we are at it, let's not forget pve too. A pet that banishes bosses. Only for people who "put a lot of time and effort to obtain it". Transferable once. For a chosen few.
That's how ridiculous things are in this game right now.
I still feel that when nekro shield absorbs a stun for you, after it saves you from lets say, 2 stuns, the shield needs to be broken. Or after saving you from the first stun the damage absorbed by the shield reduces to 25% and after taking the second one it vanishes all together.
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