The problem is that they need to figure out how to make it too difficult for rogues to do it without other classes, yet people complain endlessly when things are made difficult. Therefore the cycle is as follows:
I Disagree, the difficulty is currently done well. What STS needs to do is limit the amount of REVIVED in an Elite map. (like 1-2). This way, you will require a decent to good war to keep your team alive. The reason why most people preferred rogues more is because, there's really no skill involved when you can revived constantly. The bottom line is, revived/ anhk needs to be limited on Elite runs. This way will preserved the value of the loots being drop so farmers can farm their heart out and still retained its value. (Hence, hard works pays off)
> STS releases hard content to try and make warriors necessary
I agree. As new lvl introduced, yes contents should be harder.
> Outrage ensues and people scream for a week about how "poor players" can't hack it, and geared players complain about one-hits etc
This is Situation. It depends on how well they know their characters skills well enough to run Elite Maps. Gears helps, but skill is what determines how good you really are.
> STS reduces the difficulty level and then parties of 4 rogues once again own PvE and warriors are relegated to PvP or nothing.
STS needs to fix PVE first before they focus on PVP. This game is base mostly for PVE. Without PVE, theres is no PVP. (ex. Where does all the GEARS COMES FROM???)
> Smurfs....well they can be handy in some situations, but certainly not a necessity. With their low armour, they are a liability more often than not. (Note I am not referring to skilled mages here, regardless of gear. I know some superb mages, including some who use non-imbued legendary gear, that I would happily hunt with any day - however, these are not the majority).
I Agree
The solution is not making mobs one-hit everyone.
This is also situational. Depends on the Boss's loot drops. (if you make it too easy, then you have no one farming or buy the stuff any more because everything will not be worth much. Hence, your back to our current situation now, where farming is basically dead.)
The solution is to proceed with the skill revamp that was announced and then cancelled 8 months later. Make mage skills actually work for crowd control, and give them some way to be a true asset in a boss fight.
The real solution is to limit the Revived / Ankh being use in Elite map to 1-2 ONLY! I do understand that Anhk makes lots of $$$ for STS, but that's only for short term. (If many quit, they wont make $$$)
Thats why the game needs to be consistent, then people will continue to play and spend real $$$ to keep the game going.
Make warrior skills such that having a warrior doesn't add 3 minutes to every run over having a rogue. Whether this means adding some heavy PvE debuffs to their skills or what...that's something that's already been discussed other places.
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