CTF requires far more strategy and teamwork than a 1v1 where you say "go." You have to time your buffs, be aware of your team, be aware of other team, know how to handle fights vs various classes simultaneously, know range, know your role in CTF (tank, kills, support) all in real time.
FFA DM is comparable, but there you only have two objectives, kill and survive. CTF still requires more strategy, and as someone said, a kill is not the only objective, although it is necessary to win.
I've found CTF most enjoyable at endgame, it's the best understood there and provides the greatest range of skill and is often active.
Indeed CTF requires more skill in my opinion. Like sheugokin said there are many things to know in order to win the game, including skills,team fights etc. Spawning people also requires skill because you have to time your buffs or the opponent can oneshot you, this requires a lot of practice.
Um, no. Refer to this argument from before.
Who uses the "Go" system? Last I remember, the "Go" system was never an actual implication in PvP. People rarely use it these days, even I myself do not use it, nor like it. As for your steadily statements of "real", and "pros", I can apply it to Arena the same way: "In "real" Arena matches between so-called "pros", the players would discuss the strategies to defeat the enemy team. (Ex: Target the bird b/c he/she is carrying the team)."
Yes, it takes more money. A fox with molten gear can capture a flag. A fox with molten gear cannot defeat a Lust Paladin.
As for CTF taking more skill, refer to my argument above ^
Yes. In CTF one person can win the entire game. I'm quite sure any vaguely skilled fox can single handedly win a CTF game with minor team support. It isn't the same in Arena. In Arena you need to know how to kill if you want to ensure a win. In CTF all you need to know is how to stall for an opening to capture the flag, & return it to base. It doesn't matter how skilled your "team" or a "player" is. All that matters is the speed/tank-ness of your class to win in a CTF game. (Exactly why 2 Lust Paladins + 1 Lust Fox/3 Lust Paladins can win any CTF match, no matter what players you choose to fight against it.)
CTF and Arena are two different kinds of PvP categories. You assuming CTF requires all the things you need to know in Arena, is quite false. Seeing how it's quite false, I can say that Arena requires all the things you need to know in CTF, bringing this argument to a never-ending cycle. And yes, all of these things: (Ex: Teamfight, sacrificing a death to get a point, and healing/reviving at the correct time) are incorporated in Arena. Arena can span to an amount of ten players in total(5v5), it is not only a consistency of 1v1 standoffs.
Also as a side-note: People who would like to settle differences and see who the better player is usually fight 1v1 in Arena (First to 5/10, or first to X amount of kills). I've never seen two players argue about who is better and exhibit it in a "CTF match", reason being: CTF does not require as much skill as you think. All the more reason why I find your statements quite a one-sided farcical. Please get better points.
I'm hardly speaking in an ideal matter. I gave you all of my points, and all of them were quite accurate. You're speaking biasedly towards CTF.
The "Go" system is boring. Arena was made for FFA, not the make-believe "Go" system.
3 speed characters? Quite sure I mentioned only 1. As for your "standard" class, refer to my previous reply where I said "3 lust paladins".
Seeing how you say this...then you should know Arena takes all of the "skills" that you posted above... "(Ex: Teamfight, sacrificing a death to get a point, and healing/reviving at the correct time)". So why did you say Arena didn't require any of those skills labeled?
I just shot all of your points down. I also didn't say your points were "invalid", I said your points are quite a one-sided farcical. Also, people probably agree with you because they feel the same way towards CTF as you do...if I got a bunch of arena junkies, I guarantee they'll all also agree with my points.
I'll be here. Waiting on that counter-argument.
Oh lord. I won't even reply to this thread in a constructive way.
I'm just going to say this: All the things you said about CTF, applies to Arena. Instead of letting endgame anger cloud your mind, please take into consideration that Arena takes the same amount of knowledge+skill as CTF no matter the level. If it's the "pallies" that anger you, become one, and show them "how it's done". There's a reason why endgame is such an outrageous egotistical level more than most of the other levels...(OP Str Sets).
Oh, I'm also going to add this part to confirm my past statement about the OP Str Sets:
Give a 77 Lust Str Set to any completely noob mage with only a basic knowledge of PvE, and watch how they're still able to kill "the best" pure Int Mage in endgame.
Ctf is probabaly what's kept me interested in the game the most and friends of course
To think people still play pocket legends in mid 2015...
Iperf
Proud Member Of <Restoration>
FFA is the funnest for me, with CTF behind. Ctf takes more skill, but i think FFA is funner overall.
ctf ftw There's nothing i like more than capturing flags.
Budapest be spamming Paragraphs to entertain himself.
Hope is Hungry.
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