Sometimes mages are ignored too.its not only tanks.(im talking about average mages)
Sometimes mages are ignored too.its not only tanks.(im talking about average mages)
The damage count here is irrelevant. its the skill damage. There are tanks with 600-700 damage, but their skills are not meant to deal damage. That is the rogues job. If you wish to go by pure numbers, mages have the most damage and even have more hp than rogues. With an arcane maul, tanks also have more damage than rogues.
Last edited by Zylx; 05-11-2015 at 07:20 PM.
right, if you equip the arcane maul, your autoattack damage is displayed, cancelled by the very low dps of the maul.
to compare the skill damage, you have to look at the number in the skill trees, for example skyward smash. if you do that you will find out maul, magma swords and bulwarks are not so far away from each other. it s the saw that stands out in skill damage and dps.
just a warr example, because i am most familiar with it.the important thing to note is: what is the skill damage, is it single target or aoe,...
Last edited by Ardbeg; 05-11-2015 at 07:29 PM.
my max endurance is :at most 1 tank in pt, if we have 2+ tanks in a pt, finishing time will become extramly long, also if consider enrage case, that's almost 100% boss will enrage
Simple.
Make rogues' HP lower than mages, let armor remain the same. When rogues have 5k HP and avoid 1 shots, that's when you know the game's screwed up.
I don't mean a nerf to a rogue's stats, that would severely cripple undergeared rogues. I mean, make the best gear focus more on damage and crit than on HP and armor. Rogues are the killing-machine-gun-enraged-inan'hesh class, we can't have them having so much HP now can we!
Here's my thoughts......Give rogues tails so we can look like rogues with tail. Thank you so much sts for implemementing this. We love you :*
Rogues are the damage class, I think it was an unintended oversight for them to have too much HP.
Let's face it, every elite map is a piece of cake for a maxed out rogue - doesn't even pose a challenge when you complete the hardest map in the game, PT3, in under 5 minutes, no?
What I meant is, rogues should have lots of damage and crit but low HP. Then you'd need a tank in the party. If you made maps harder you'd make it nearly impossible for lower geared people to run. And the logic of those lower geared people farming for better gear by running other maps doesn't apply since many people can't afford to drop tens of thousands of dollars to get gear...
meh, the sole purpose of a rogue is to cause damage. I personally have crit'd about 5.8k already on ferrix in arena, with my expedition bow. I was LMAO... Like literally im imagining the damage i will cause when my planar amulet gets crafted. There's a number of stuff that separates the warrior class from the other 2 classes. I highly find a warrior useful in exploding mushrooms, and a mage very useful in spider (yes, environments). The sole purpose of PvE maps, was supposed to be that all classes's abilities work, and allow them to run efficiently in any map. The skills and class roles arent effective, i find them a bit useless right now. In t3 at the boss fight, i was able to even pull the bosses attention very easily, just 2 nox bolts followed by one aimed shot dragged him. The warrior was using CS, SS, i even told him to use windmill, I wasnt even attacking, yet his attention was drawn to the mage....He even used heal with the taunt upgrade. As Sir Maddy Suggested change the way taunt works even if 3 full para gem'd rogues nuke the boss.
making Vengeful Blood as party buff in PvE. It could be very helpful in below points:
1) tanks role in party is to protect - 50 strength from VB will add HP and make survivability of party better
2) tank slows runs - 25% crit will boost dmg of rest of the party and difference between damage output of party of 4 rogues/mages and party with 1 warr will be smaller. 25% to dmg help in the same way.
3) Common opinion is: Best party is 4 (or 3) rogues/mages. Sometimes one warrior can join on few runs. More than one warrior in party is taboo - with Vengeful Blood as party buff which stack, I can easy imagine even 2-4 warrior in party, because 50 strength add damage only to warriors (profit of other classes is only HP), so with more than one VB buff stack, warriors will become small dmg dealers as well.
4) With this change, mages will get better position in parties too, because their survivability thanks to 50 strength boost their shield skill.
Increase drop rate 2x chance for tank and mage....
-- I Am Muted / PvP 8-9 Zone / Goat Hunter --
A great suggestion sir. This will make warriors extremely useful indeed ! This is from a rogue's point of view.
P.S. Even with 5 k health and 1600 armor rogues get one hit a lot. I don't have those stats, but have played with such rogues many times. They do get one hit in both arena and t3.
Last edited by Jazzi; 05-12-2015 at 01:12 AM.
Rogues are getting up there, with their average armour and health plus their huge DMG,DPS and CRIT they're easily preferred over the low HP, High but still lower than rogue DMG and DPS or the High HP, High armour but low DMG and DPS warrior.
To be honest mages spells need to be buffed as well as have their mana cost and CD decreased, there for them being a caster style class makes sense.
Secondly warriors need a armour and health buff, they should be able to take a Crit from a rogue and not be half dead, they should be able to sustain boss DMG. If you ask me there should be a new skill where the warrior takes all DMG from allies, doubles HP and Armour and increases health regen effects by 500%.
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