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  Click here to go to the first Dev post in this thread.   Thread: Solve PvP blocking problem

  1. #61
    Senior Member Titanium's Avatar
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    Quote Originally Posted by Serancha View Post

    Events are not enough. Most of them people don't even run now, unless there is a good reason like getting nightshade or double chance at a fossil. But do that too often and item values drop.
    This ! I'm not a huge fan of gauntlet and to be honest i don't know what that event really is but for what i have seen... People are running for a banner? I am here for those crazy loots. We should have more frequent events than gauntlet. Already the third edition? How many events who pays of we had last year?

    Goblin event was in Arlor for 5 seconds and then was Elondrian ( very nice ) , Halloween ( nice ) , Winter ( didn't play on that one but those vanities are looking weird.. weird like i don't need one ). Let's have Ursoth for 3 editions in the next 12 months. I know that's not possible but let's do something in AL better than waiting for screenshot leaks. How about that? Let's have more events + 2x farming loots.

    Oh you guys were talking about pvp. My bad... But let's gear up first before we go there. Let's get some goods by farming so we can defend ourselves. I pvped last week for one hour.. It was fun. I was ganged 5v1 , 3v1 doesn't matter. I mean.. that was cool. I have exp bow... and they had nekros and rings. Well they had a pretty solid team playing to snipe me out but i still got 1:1 ratio after i left that room. That says a lot who pvps nowadays. Back when i was in Karma I had this rule . If I am alone in pvp and I got ganged and nobody joins me. I would just leave and move in tdm and come back in ctf later on. PvP is about who runs more and to have a little knowledge to defend himself/herself out there. It's not about versus ! "Cmon nub rogue , versus me ! Let's go in the red spawn and versus to see who's the best from the best" .Yea, like i would even care!


    Be a Mayweather in PvP not a Pacquiao !
    Last edited by Titanium; 06-09-2015 at 01:44 PM. Reason: Something to add

  2. #62
    Senior Member Mouly's Avatar
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    Maybe a bit off-topic, but why not add an unranked PVP mode where kills and deaths are not added to your kdr?

  3. #63
    Senior Member Ardbeg's Avatar
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    Quote Originally Posted by G-M View Post

    [LIST=1]

    • Rewarding wins instead of kills. This is a great idea. Only concern would be the "instead" part. We could count wins in addition to kills. Do you think it would be overkill or unfair to remove the kills leaderboards entirely?

    imho the rewarding of kills instead of wins is (together with the flagging ap) not only the reason why no one plays real ctf as intended, it is also the reason for a lot of perceived class imbalances, since no class kills faster then rogues. the changes in the flagging rules only made it harder for the current player generation to achieve that goal. i think it is very well worth considering to replace these aps with a system which promotes team efforts.

    (yes, i would play real ctf for fun, no i would never flag for lb, too boring)

  4. #64
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    Quote Originally Posted by G-M View Post
    Thanks for all the great posts everyone. I have to say it's so awesome to have such a great community of players who put a lot of thought and consideration into coming up with and sharing ideas to make our game better. Here's what I've got on this topic so far:

    1. Blocking
      • Put a timer in the lobby and kick players who don't select a team after some amount of time. This sounds like a good idea and I don't see any obvious drawbacks. This still wouldn't prevent blocking by taking up a slot on a team.
      • Majority vote to kick. My concern with this one is that it could be used against players who aren't doing anything wrong but either aren't friends or don't have as good of gear or skill as their teammates. That's not fun.

    2. Anonymous player names. This one is interesting. As others mentioned though part of the fun of PvP is playing on a team with friends and developing rivalries with other players. If all players were anonymous I fear it could remove a lot of the fun.
    3. Remove chat. I like this idea to prevent griefing. It feels a bit heavy handed but I can't think of any other drawbacks off the top of my head. Is there any benefit to chat in PvP that I might be missing?
    4. Gear Limits. Grouping players by gear (and probably level) sounds like a good idea. How do you think this would effect the players who like to put their best gear on their lower level characters?
    5. Rewarding wins instead of kills. This is a great idea. Only concern would be the "instead" part. We could count wins in addition to kills. Do you think it would be overkill or unfair to remove the kills leaderboards entirely?


    Did I miss any? There are more changes like the ones listed by Axesam that I need to think on more because they involve larger changes to the core PvP game mechanics. Again thanks for the great thread everyone!
    I wouldn't mind just seeing the names of the players at the end. I love the idea for wins. Possibly remove the kills. That will stop the dummy farm rooms. Gear limits. I'm not sure what to think of this. On one hand, more people would possibly pvp but on the other hand, the market will have less of a demand for top end gear.

    Could you add the option to go from TDM -> World Map -> CTF and vice versa? I hate going to pvp, finding the room is totally empty and want to check the other pvp room but i have to jump to world map, to a town/pve zone, other pvp map.

    Been waiting a few seasons for PVP fixes/changes. Can't wait!

  5. #65
    Senior Member Serancha's Avatar
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    Dummy farmers would just move to TDM. The issue in ctf is the flag ap. If you have no kill count, and have flags and wins that mean something, people would just put an alt on one team, and the other team run the flag until they "win". Of course some may do this anyways, but having flags counting for 2 things just means that will be all CTF is. It needs to be kills and games, not flags and games. Either that or remove all CTF ap's and make it just games won.
    You never know what you can do until you try
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  6. #66
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    Sts can u guys do something about this auto tap recorder? This is very annoying as people using third party application for pvp purpose (blocking or fast join ) without any effort. This might be a small issue but it does affect the gameplay.

  7. #67
    Forum Adept Axesam's Avatar
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    Quote Originally Posted by Serancha View Post
    Dummy farmers would just move to TDM. The issue in ctf is the flag ap. If you have no kill count, and have flags and wins that mean something, people would just put an alt on one team, and the other team run the flag until they "win". Of course some may do this anyways, but having flags counting for 2 things just means that will be all CTF is. It needs to be kills and games, not flags and games. Either that or remove all CTF ap's and make it just games won.
    That wont happen if flag appears randomly on players like vortex crystal in arena and flag appears alternate between blue and red team.


    -- I Am Muted / PvP 8-9 Zone / Goat Hunter --

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    Quote Originally Posted by Serancha View Post
    I don't get this. Staying in the lobby is blocking, period. If you see people in the room that would gang you, or that the room has blocks in it, leave and find another game. It's pretty simple.
    I'm talking about twink. This doesn't happen much in end game.
    Yes, I'm blocking. Because my team already a Blocker/blockers in their side too. I'm blocking in lobby waiting for a Blocker in my team side to leave or DC so I can actually help my team.

    If you don't understand, I won't bother explain more.
    But my point is this will not do any change for blocking.

    Also saying 'If you see people in the room that would gang you, or that the room has blocks in it, leave and find another game' will not change blocking too. That's one of excuses for blockers.
    Aegis

  9. #69
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    Hiding names: Player X doubts player Y on the opposite team as a friend, so player X does "/t Xqwz u on the opposite side??"....maybe this could create a recognition
    However, this can be countered with the boot option?

  10. #70
    Senior Member Zynzyn's Avatar
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    Kills and Deaths should not be removed. A lot of players (besides the occasional dummykiller) who have been playing since a long time, worked on actually playing the game and getting their kills. Deaths are important for a player, as in, the death score makes a player want to avoid dying, making him more competitive and making him want to improve his skills/gear/pets. Thats what a game is about - being a ladder, from one rung to another. Without a loss, a win isnt much fun. Both kills and deaths are needed to keep the player interested. I am not on the LB. That does not mean I will cry "'sour grapes" ruin the fun for others.

    For those of us who do not have as many kills as consistent killers, I would suggest as I have suggested in old 2014 threads, replace the individual "goals/flag scores" with "team wins". CTF is a team game, and the score for ctf should, apart from Kill-death-ratio, also have a CTF win/loss ratio. As I had suggested before in a very old post, anonymity for players (naming players as player 1,2,3 etc) can also limit blocking/ganging to an extent. But introducing a new Leaderboard page for Ctf winners is optional. Even team wins can be fabricated by putting yourself in one team and your dummies in the opposite team and farming wins.

    So that brings us to the main issue, that issue which also contributes to the BLOCKING problem - the "join" button. Joining a ctf room from guild and friendlist should be disabled to solve this. So then how can we join friends to play together? Party with them. A party with a limited number of players, although does not completely erase the possibility of blocking, will atleast reduce the occurrence or limit it to an extent. If I may allow myself to dream, I would say that disabling the join button will diminish the need for pvp-only guilds and their ganging, drama, blocking will be reduced, making matches occur more often between random players. A timer in the lobby is also a good solution.

    NO to vote-boot system. Thats food for trolls.
    Last edited by Zynzyn; 06-10-2015 at 03:24 AM.

  11. #71
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    Quote Originally Posted by Zynzyn:2183495
    Kills and Deaths should not be removed. A lot of players (besides the occasional dummykiller) who have been playing since a long time, worked on actually playing the game and getting their kills. Deaths are important for a player, as in, the death score makes a player want to avoid dying, making him more competitive and making him want to improve his skills/gear/pets. Thats what a game is about - being a ladder, from one rung to another. Without a loss, a win isnt much fun. Both kills and deaths are needed to keep the player interested. I am not on the LB. That does not mean I will cry "'sour grapes" ruin the fun for others.

    For those of us who do not have as many kills as consistent killers, I would suggest as I have suggested in old 2014 threads, replace the individual "goals/flag scores" with "team wins". CTF is a team game, and the score for ctf should, apart from Kill-death-ratio, also have a CTF win/loss ratio. As I had suggested before in a very old post, anonymity for players (naming players as player 1,2,3 etc) can also limit blocking/ganging to an extent. But introducing a new Leaderboard page for Ctf winners is optional. Even team wins can be fabricated by putting yourself in one team and your dummies in the opposite team and farming wins.

    So that brings us to the main issue, that issue which also contributes to the BLOCKING problem - the "join" button. Joining a ctf room from guild and friendlist should be disabled to solve this. So then how can we join friends to play together? Party with them. A party with a limited number of players, although does not completely erase the possibility of blocking, will atleast reduce the occurrence or limit it to an extent. If I may allow myself to dream, I would say that disabling the join button will diminish the need for pvp-only guilds and their ganging, drama, blocking will be reduced, making matches occur more often between random players. A timer in the lobby is also a good solution.

    NO to vote-boot system. Thats food for trolls.
    In regards to the kills and deaths being removed, im moreso interested in the kills being removed from leaderboard. The warrior kills leaderboard is flooded with dummy farmers that have knocked off majority of the legit pvp players. I tried to keep up, playing every day and accepting lots of clash invites but I came nowhere close to the numbers needed to maintain my spot on ctf kills lb. The kills and deaths can still stay on the avatar screen and the user can still sit and stare at it if they choose to. But the kills leaderboard in ctf creates the dummy farming and demotivates many warriors to strive for one of the major categories in ctf. Its another reason I know lots of warriors from season 2 I know jumped class.

  12. #72
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    Add boot option to a players inspect window. Once three different people click boot in map, the player is automatically teleported to a holding cell for ? Minutes. When their timeoit is up they can go anywhere they choose.

    This would help with those toons that intentionally die in hauntlet to take advantage of the green pool token bug. Or those that just follow behind just close enough to get experience/loot but never help clear a map.

    Will peeps take advantage of this and gang boot? You betcha. But maybe that will make people be a little nicer in the long run.

  13. #73
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    Quote Originally Posted by Sfubi View Post
    Add boot option to a players inspect window. Once three different people click boot in map, the player is automatically teleported to a holding cell for ? Minutes. When their timeoit is up they can go anywhere they choose.

    This would help with those toons that intentionally die in hauntlet to take advantage of the green pool token bug. Or those that just follow behind just close enough to get experience/loot but never help clear a map.

    Will peeps take advantage of this and gang boot? You betcha. But maybe that will make people be a little nicer in the long run.
    Think of it this way. New expansion,new and difficult bosses, better loot. You and your pt reaches boss, they boot you cause theres a stronger dps asking for a pt. So they kill boss and that other dps takes your loot? Seems pretty fair right? Let me tell you something. In this world, not many people care about being nice. They care about getting the nice things. Thats game mentality as well. You really think this will make people nicer in the long run?

  14. #74
    Senior Member Zynzyn's Avatar
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    After the recent update I think the blocking problem is solved somewhat because one can no longer spam the Join button as after clicking Join once and failing that page has to be re-clicked and brought up, thus creating a situation which encourages matches to be between random players. Blocking is not totally solved but reduced to a great extent with this little change.

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