Try levelling from 1 to 41 without tombs now. You can easily level up to dead city without tombs. My Mage is stuck in level 25 because I hate grinding to just level up.
BTW You did enter the tombs to level up further and created a kt4 guide.
Auto level feature is just to help us bypass the tediousness of levelling up.
Last edited by Xorrior; 06-14-2015 at 02:18 PM.
I did it without using any tombs for all 3 of my mains. I used kraken, Nordr and tindrin maps for them all. I found tombs more boring than maps.
It's just gonna be sad when the new town has beggars like outpost. Camp was a good place to be rid of them.
Either way I'm not gonna be accepting random level 41 friend requests once this starts. At least I knew they put time in and were less likely to beg. Level 40s I know will have experience so I'll keep accepting those.
Last edited by Xorrior; 06-14-2015 at 02:37 PM.
I play while at work so I get paid to level up. It really didn't take that long tho. Tombs aren't that much faster plus you have to find parties when leveling which wastes time.
My guild is amazing so no problem there I just used to accept random requests from high level players. Not anymore once this is in place.
The new town being filled with beggars is my biggest concern. A lot of new players with a high level toons and epic gear just creates more beggars than there are already. Plus you won't be able to hide from them anywhere anymore.
Time to pull out the poor outfit and put it in load outs again.
Last edited by Wutzgood; 06-14-2015 at 02:36 PM. Reason: Edit
That depends on the amount of plat it's gonna cost. I'm hoping its a lot of plat so only real big spenders will use it. Then they won't beg because they still will spend more. If it's under 750 plat there will still be a lot of beggars that just spend all their money and plat for a max toon with epic gear and have nothing else.
The best way to lvl up currently is doing kraag tomb solo, i dont think there is much game experience learned in continuous tomb runs..
What about fighting the stage bosses along the way? I know some people get carried by high levels but the better players are the ones who beat the stages at the recommended levels. Auto level will allow them to access the new stages without ever fighting any old bosses.
I remember fighting hatley (I'm a Mage he was a warrior) with one other person. We were both level 17 and completely under leveled. Took over an hour to beat and by the time it was over my ability to dodge red zones had improved a lot.
They should have to beat previous stages to access new ones but beating those bosses at level 41 won't improve your skills anyway.
The idea is already gonna come anyway I just see more hurt than help with this.
I'm just glad it happened while I'm at the cap. If it had come when I started I may have gone for it and lost the skills I gained during that time. Just my thoughts tho.
You guys keep talking about beggars, poor people with epics and stuff like that, as if they don't exist at the moment. LOL? Camp is full of beggars. I get more random friend/trade requests in Camp than in any of the other towns. It's full of people with junk gear and virtually no gold.
You say auto levelling will cause people to miss the gold-making opportunities of playing the game as intended. LOL? There is no gold to be made while levelling. The only place, where you can actually make some gold, if you are a free player, is endgame. This is how this game works.
Auto levelling folks will miss the story. LOL? What story? We talking about AL or Baldur's Gate?
People levelling in crypts are more skilled and - I quote someone - "know the pulls". LOL?
More people quit due to endgame boredom than at low levels. Absolutely untrue for any game. A lot more people quit games long before they reach cap.
All in all, Arcane Legends is a game where you basically have two things to do - pvp and endgame elites. Actual playing I mean, chatting and showing off in towns not included. There is no story. There is no meaningful reward for completing quests - it's just some token gold and a few titles, which you can easily get when you hit cap anyway. There is nothing to farm while levelling, there is absolutely no gold to be made. Etc. etc. So, please.
If the kit is on a decent plat price i doubt there will be beggars since most beggars dont even buy plats. Thousands of tomb runs and yes i became pro at wt4. Sadly nobody cares, what matters is if ur pro at running elites. Which is a whole new different story because most people dont do elites before they get to endgame anyways, so thats a whole new different ballgame than from my tomb experience. Then again, as the great ravager once said, skills doesnt take too long to earn in this game, gear does. And if i remember correctly, the great Ishxmeet's progress from a twink to a pro elite tank only took about a week or so. And besides, once these ppl level to 41, they mostly will get back into those bosses for the aps.
I said until my third season. Since I started in Season 1.... that's a lot of seasons since then. The point was that being a new player, you don't just jump in and start grinding tombs. You explore the maps and learn the game. To encourage people to skip this experience just seems like "hurry up and get to end game then wait for a year + for the next cap". What's the rush?
Maybe it's fine for people's alts, but the more undergeared toons there are at end game, the more people will be complaining about not being able to find a decent party.
Several previous posts assert that there is lack of player retention due to the grind of levelling up; what is their source/documentation for this information? I don't doubt that this may be the case, but they just didn't cite any source for this claim.
Personally i enjoy the process of levelling up in rpgs. In AL i generally didn't run tombs but used normal maps to level both my endgame mage and rogue. It never felt tedious to me. This is because i enjoy the maps themselves.
I also enjoy trying different gear along the way; this includes the weapons as there are many unique designs and procs to try out at many levels.
That's me, so I wouldn't access an autolevel option if I were to create another toon intended for endgame.
Idk if anyone said this yet. Can we please just make it that anyone who has a capped account, may make a toon and auto level to 41? Because only reason I want this is because I kinda wanna make a rogue, but I will not if I gotta farm all these tombs, They teach you nothing. And I get no money with it. We got free plat offers for that.
If the insta-lvl is necessary to generate income to cover all the new f2p stuff (farmable arcanes, for starters), then I'm all for it.
Who in their right mind would think this is actually true? yes you can auto cap to 41 on the test server just so u can test all the new content .
It will be implemented when the expansion is officially live.
Read back the thread by Remi: http://www.spacetimestudios.com/show...de-to-Level-41
Arcane Legends - hiatus-mode-ON
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