U are absolutely right about the rogue class. I have 53% crit on my rogue and it feels like critting every time indeed once you get aimed stacks up. In this regard 1.5% or 2.5% crit on the jewels does not matter that much as rogues already have plenty. However this is not true about mages. They on the other hand already have higher damage, so they could sacrifice a bit. Now imagine mages with AoE skills, higher damage than rogues (or same if they sacrifice for full crit build) and 60% crit + crowd control. I am guessing warriors will be totally out of the picture then. That is the reason I said 2.5% is too much . On the other hand this is the only MMO/RPG where mages cant get as much crit as roogues/assassins, so why not 2.5%
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