Loot distribution has been broken for a long time. Too many untended exploits left anything found in normal maps worthless, and then the pet egg crates finished off the destruction. Yes, I agree that normal maps need viable loot in them, but again that's another issue which has it's own logistical problems due to rampant exploitation.
There is a lot of talk amongst older players concerned that this very limited expansion is going to be the end of the road. This thread provides a solution that would generate fresh interest in all players, give the newly capped plat-leveled newbies a purpose to continue playing and earn decent gear, and halt the steep decline in player activity.
It would give players options on how and where they wish to play, preventing the 3 new maps from being overfarmed and retaining value for the new items. There is no downside except for those who want to run easy maps and say they are doing elite. There's nothing elite about that.
The definition of elite is: a select part of a group that is superior to the rest in terms of ability or qualities.
It is supposed to be a challenge, and was never supposed to be for people in epic or low-level gear.
A dev response on this matter would be appreciated.
Bookmarks