Oh he actually wanted to know why I didn't bother using debuffs in endgame pvp? With 80%+ of them are str characters with 45+ dodge? In a 3v3 setting. Which is more common than not, i believe it's better to have an int Mage that's focused on straight damage skills while the other two players are basically on the line, either with bears with their hs and pull. Both stun and debuff, or with pallies, dodge and debuffs, or even birds with their root debuffs and moderate dodge. And as int you want to keep the distance and ms when necessary. I don't see the need for debuffs as a 3v3 setting. But that's just my perspective and take on a pure int Mage.
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