You even tested SSS, that's some true dedication right there *.*
¯\_(ツ)_/¯
Madnex,
In your skills glitch section. You said, "sorcerer's lifegiver third skill heal over time." I don't see any skill like that on lifegiver. I think rogue has that skill upgrade.
I believe providing that skill upgrade to sorcerers may be beneficial than having mana and health re generate upgrade. Please STS give us more power on lifegiver.
Okay, if you want to consider it as heal over time, I am alright with it. The point is heal over time works even you are engaging with enemy, however I always thought regen only works if you are idle or something that does not involve enemy. (Correct me if I am wrong)
Can you tell me how much health rogue gets if they upgrade that heal over time skill? Thank you.
As for STS, how mages benefit from that skill upgrade when we have to run away from enemy and wait for 10 seconds to just get 100 health. I am sorry if it bothers that I complaint in your thread. ( I know STS won't look into this post but I always feel like complaining however I appreciate a shield buff.)
Does experience sharing work?
"Vision without action is a daydream. Action without vision is a nightmare." - Japanese Proverb
IGN: Pureloot
Frostbolt immunity bug was fixed recently on most bosses affected by it, but Fangtasm Finn in Lost Cove is still subject to chain freezing, which ruins this bosses cool attack. Also ghost sharks in normal Kraken, ice golems in Nordr (normal and elite) and snakes in normal Tindrin (need to check elite) can be frozen by frostbolt still.
While this bug makes for easier elites in Nordr for example, as ice golems hit hard, the way it was designed--some things can be frozen by frostbolt, some things can't--is a more interesting strategic situation. Of course this has nothing to do with pets that freeze like Yowie or Breeze who could always freeze snakes in Tindrin, for example, before this bug.
Don't know about exp sharing. It didn't work last October, but I haven't had the chance to test since then.
Interesting thing I just noticed. There is only one (non-sticky) thread with a dev response in the first 2 pages of this bugs section. I know they're busy with the expansion, but are these posts even being read?
Some mobs are no longer freeze-able.
for example, the shyrul mage
i remember them being able to be frozen, unlike the planar mages...
I have 4g Internet but i cant access AL it says dc from server and then it says system maintenence
Get ready.. its coming...
AL: Indiasuper Faclblades Xtryigtopvp
I even made a new acc and its not working... windows 8 TOSHIBA am i banned????????????? even on my new acc which i ddnt even start!!!!!!!!
Get ready.. its coming...
AL: Indiasuper Faclblades Xtryigtopvp
@Madnex There is a new bug after this new update. I've getting inaccurate stats on my characters. Specifically Mana and HP. Prior to update, I had a lv12 twink warr with 3,041 HP (with singe equipped) and my Mana was 580. Now after the update, with nothing unchanged about my warrior, my stats are now different from before. HP is now 2,941 and Mana at 500 flat. I've looked at all my gears and yes they're all the same, with the same gems as before. I'm not the only one with this issue. A fellow rogue twink by the name of (xnab) also has the same issue, along with a couple others I've met. We're not mistaken that this is a bug, so you can save us the questions about whether we're sure we have same gears, blah blah blah. Please I just want you to acknowledge this bug, thank you.
New gear for mage specifically foragers chain of warfare does not show up on my toon
Jewel drop rate seems bugged, tons of nature and water jewels, but no sign of Finesse..
Jewels r bugged and some r extremely powerful at some level.
We got to look at diamond jewels once again.
Level 1 weak diamond grants 12 armor around
Level 10 standard diamond jewel grants 15 armor.
That's so much intensely powerful at low level while high level 41-46 r running with just 27 armor. It has to be fixed immediately. It's going to kill low level pvp below 15.
A level 11 warrior can have around 800 armor which is completely insane and not balanced at all.
Last edited by davidvilla; 07-03-2015 at 11:57 PM.
gooooooooooooood
@Madnex regarding crafting bug. i crafted standard nature jewels and when it finished it dissappeared in my inventory. Now im upgrading my myth belt and im scared that maybe it will also dissappear. that would be a great waste of gold :3 may i ask if it is fixed already? thank you
I remember someone posting this somewhere, but ... chaos jewel rounds (if you have an item with cracked chaos and compare with one that have no jewel, there's no difference )
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