Quote Originally Posted by Azrael View Post
Cinco, can you comment on the accuracy system (which would include dodge, misses and hit) and the effect increasing damage/dps has on a players accuracy. I know i said this early, but it really does seem like a warrior or archer has at the very least a 50-70% chance of their attack not connecting when they are not buffed with rage or focus. Most attacks are dodged or don't connect. Added to that, around half of the attacks that do connect, when rage/focus isn't up, can be as low as 2-15 damage.
No comment right now. But I will look into the figures behind the players dodge and hit chances and see what I come up with. If the players dodge chance can get way too high I might want to add countermeasures to certain abilities.

Also (when considering damage numbers) you need to consider the immense amount of armor all classes can achieve

Thanks!