Originally Posted by
Serancha
Heal just slows down runs unless it is actually needed, and on normal maps / most elites, it's really not.
Rogues and mages run without fatties 90% of the time because it's just so much faster, proving that they don't need a warrior's HoR to keep them alive. We have tested with non-heal warrior builds, and the dps players all say they didn't miss it at all. As a rogue I certainly didn't.
A warrior using venge, smash, cs and axe is able to run faster than one with only 1 or 2 attack skills, with the bonus of applying chain feeble to those big guys so they can't one-hit-crit anyone. Of course there are a lot of warriors who are lacking in skill and experience, but the ones not using heal are most likely to be the more informed players.
The fast cooldowns on cs and axe work so that you have a pretty continuous taunt cycle going. This is better for keeping aggro against high strength dps players. Horn's taunt is better for pulling in ranged mobs, but those mobs are going to come as soon as they see you anyways.
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