>.<
I don't know if it's just me or HoR seems to save me a ton of pots and ankhs while running nab maps.
I usually look at how efficient running of maps, there is no point for me to run Wilds when I'm using more pots than the drops accumulate to or running Elite Wilds when runs are taking way too long and ankhs and pots being used are high. A warrior in party for me means two things:1. 2 seconds of breathing space and the security of running into a set of mobs to drop clock 2. BIIIIG pulls
Running with a warrior at one point meant making big pulls in wilds, so that I could deal out the AoE damage I'm supposed to be dishing out more efficiently, that was at a point when almost everyone didn't have an arcane ring or a nekro. I guess times change. Since, at the current state of the game, by the time you are past the third monster the first two monsters are dead.This withstanding, I still wouldn't tell a warrior not to use heal in a PUG,
1. Everyone doesnt have the same gear, we still have people with sub par gear.
2. Bigger pulls are usually better for me, can't handle a 20-30 mob pull though
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3. Ping and device lag. I run around with 400-500 ping, and thats precariously close to life and death. One little spike and I'm either dead or standing on a red zone for far too long(about to die). So at times like these I look at my burly friend,the warrior to do his best and keep me alive.
4. A tank should be doing his job and the DPS classes should be doing theirs. I usually ask my tanks to move their butt to the next mob while we are almost(around5-10% health) with the current mob. This makes life easier for me, since he's going to be pulling the mobs and grouping thtem up, making my clock drop, ice and fire more efficient.
5. I don't see the point of a tank dealing damage, it's redundant. I would rather a tank skip the first set of mobs and go group up the second set of mobs while I drop my
clock, fire and ice on the first mob, a decent set of rogues usually finish off the mobs and are right behind us in a jiffy.
6. I see warriors with HoR who can't handle aggro, I would be surprised if they can handle better without HoR, not saying warriors can't but won't life for them and me be easier if they used HoR?
To the OP all I can say is start using heal yourself when the warrior isn't healing, not really
. I've seen warriors not heal in PUGs too, since the mobs hardly do any damage to them and I bear the brunt of the mob aggro, just makes me not want to run with warriors more. I prefer warriors who heal, makes sure the lizards don't stun me and my left thumb gets a moments break from furiously tapping the potions button. If you do end up with a warrior who thinks he's dealing damage, act afk for the starting few seconds of the warrior initiating a fresh set of mobs, let him see how much "damage" he is dealing then walk up and drop a clock. The difference in health bars from one clock drop should be enough to make the warrior realise he isn't a damage class
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