Im gonna have to go with Shiny on this one. Earlier today I (a rogue with no ring no nekro) was able to kill a shielded mage using heal with 2-3 combos. So mages can definitely still be easily killed, just not so easy to the point of using one combo. Rogue was meant for more of a 1v1 or 1v2 where you can kill your opponents fast. They are sometimes needed in some clashes depending on the lineup. Id say let this new heal stay a while and see where it goes. Also, at the beginning of expansion a rogue with the new bow and l36 mythics pendant etc could easily 1 combo a mage with their shield up if aim and sp crit. So this new heal definitely gjves mages surviving opportunity.
P.S. im not a mage,.
Again, I'm talking about clashes - which is what PvP is. 1v1 scenarios are not really PvP and until 1v1 comes, that balance is not yet a concern. Once 1v1 comes, then yes, expect that I'll be giving input on how to make it fair for all classes. However, it does go both ways. I do not think anyone can deny how overpowered sorcerers are in clashes now (which is a majority of endgame PvP).
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Maybe you forgot it takes 1 skill slot for this heal totally reducing max combo damage. And how come it will be an issue to stack multiple mages if heal doesnt stack invulnerability like warriors do? Mage can still be one shot by one rogue, make it two then for sure it will be dead already without even using a skill.
Do you realise how weak the mage heal was compared to other class heals? Yes, it can also heal mana but had no special addition and it only heals an average amount once. Since both Warrior and Rogue heals have heal over time with very decent amount, this buff is quite fair.
Rogues have the fastest cd'ing skills in the game, which allows them to hit faster than a mage. So even though dead is dead, the rogue would get the kill before the mage. If you can see path of thinking, you can see how this could be effective in clashes.
Yes, mages have a shield, even without the Nekro shield, to protect them. But keep in mind, it is a skill and shield is the only way a mage can get decent survivability. Yes, decent, because geared rogues can easily break shields in 2-3 combos. Without this skill(or Nekro shield), mages are 'paper'. The heal gives them a chance to support the team, which imo, will make clashes more challenging. I'm confident the heal isn't as huge a buff as everyone makes it to be. Because 1k hp back per tick, met with a rogue's aim or even another mage's light crit......we go back to Dead is dead. It will however help warriors survive longer which will allow them to protect their team further. Rogues are not all useless. Mages with 5+ paras can perhaps do the dmg of a rogue with 1 para. Equal geared mages and rogues do NOT do the same dmg. So, rogues are still the best class in taking out the opposite team's dps, which will make the clash easier. And you say rogues are the majority of PvP. This is only because rogues are/were over-powered and many veterans and new players opted to go for the rogue class so that they wouldn't be squished. Hopefully, because of the new buffs, you'll see more and more sorcerers in PvP.
And I'm also confident that if people try hard enough, they can adapt to this buff. All the same, you could be right too. Let's hear the opinions of others(especially mages) after they clash a few times too(Clashes are precious few these days,unless organized). Then we can decide if the heal needs to be nerfed.
Last edited by Serillia; 08-14-2015 at 09:09 PM.
Pvp is now arrypotta's dog...
Next they make rog be able
To shoot thru wall? Or mage shield to disrupt pet AA....
Or maybe all warriors to lose 50 dps out of the blue
Last edited by hioo; 08-14-2015 at 09:18 PM.
Precisely. "People" are forgetting it uses a skill slot. That leaves us with Heal, Shield, Fireball and Light. Only 2 attack skills. With the testing that I have done, it is the rogues who are made stronger by our heal. They use our hp regen to crossand kill the opposing, unshielded mage. Haha it's basically backfiring on us.
I also tested in TDM extensively. All I hear is "Mage heal." At the end of the TDM games, the rogues are all getting 7 or 8 kills and now I'm only getting 2 or 3 because I'm limited to 2 attack skills. Anyone who plays TDM know I am usually the leading scorer in most games or at least 2nd most kills. Now I'm getting 2. Lol gg. That's why I said this nerf campaign was premature.
Seriously, the rogue heal was previously better than the mage heal. And to some degree it still is because rogues can stack up packs. How many times have you all seen packs left behind and unused? That tells us it heals more than even needed. That's why I lol'd when i saw the nerf thread. Mage is the weakest class in pvp and needed this buff badly
I think none of you is watching these from a twink perspectiva view finally twink mages have a decent heal that is not only 50%hp while rogues heal over 105%hp..... Game is not only about endgame most PvP maps are played on twink brackets )
Pls STG dont nerf this skill, i mean even if its better than rogues heal...cmon rogues ruled PvP for way too long time dnt complain if it doesnt keep that way I understand many of you have invested lot of gold gearing ur rogué full of para but pls dnt try to manipulare this on rogues favour..... Still tanks heal is the best since 3seconds invulnerabilidad means A LOT in all brackets even more at endgame
This was a needed buff for twink brackets and none active twink player cant say it wasnt dnt only watch it as a endgame player perspective pls
Ty
I agree that this was an unneeded buff also making pvp clashes unfair and i think that tank is a class that should be buffed instead of sorcerer.
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