Originally Posted by
Remiem
To shed some light on the reasoning behind 3 maps this expansion... Many of you remember that there was quite a long time between the Tindirin expansion and the Ren'gol expansion. Nearly a year! Of course there were many new things in between, like Planar Tombs/Arena, the addition of the event system and 4 exciting world events. The trend here being: We want to get you guys smaller bites of content, with LESS time in between.
As the dedicated players you are, you consume content EXTREMELY quickly. Ren'gol was created over 6 months of hard work and post-release most people reached cap in.... 6 days (or less!). And we all remember the mind-blowing 48 hour turn around for the Rebuilding Garetta event. We love that players are so excited and dedicated to the game that they get through the content so quickly, but we want to make sure that we can keep up with the demand.
Thus, we moved from the traditional formula of a larger 5 map expansion to a smaller 3 map expansion, with the idea that it would be quickly followed by new content (Ursoth's, elites, etc.) and the train would keep rolling from there, preventing that lull that we saw after Tindirin where we were working but there was a lag between when we you finished one piece of content and we finished creating the next.
Candy, I love that you brought this up and the suggestion (as most people have agreed) is a good one--to revive old content. But the thing is, we're working on NEW content! Much of it is to be announced, but we've got new stuff in the works all the way through the end of the year--and beyond. The only thing to keep in mind is that while anything can seem simple, it's a process. Art, design, balancing, testing and more testing all take time. Trust us, we're as excited to get our new stuff out as you are to try it out, but we've got to take the time to make it great before we put it in the hands of the players.
Stay tuned! Lots of exciting stuff is on the way.
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