pls mak mythic lvl36 tradeable..
Hahaha...Extraordinary job STS.
Elite Ren'gol is now a combination of highest costs and lowest earnings ever. Terrible low droprate of runes and fangs also.
And why: Cause a handful players cried "to easy - everybody can"??
I think u missed the goal with this changes. I stop farming for mystquest in this elitemaps for a while.
I hope u will change something soon.
IGN: HARTHOLZWURM; Endgamemage
Weeeeew, i am a cool one ;-)
For the upcoming event (whenever that is) I would like to suggest something for the Platinum Tier reward. The platinum tier reward can be a recipe (unstashable and untradable) for a new jewel.
A lot of people complain about the damage coming from paracelsus stones. But Para gems give only flat damage. To counter para-gem geared players, one could use chaos jewels (dmg) combined with a 'new event jewel' that significantly increases both HP and MP . One can say that Nature Jewels and Water jewels are around already. But these jewels when used one by one sacrifice multiple gem slots for so less hp and mana that they are seen as useless by the majority of us. The new event jewel can be a combined stat jewel based on health and mana that does provide an alternative to high damage builds because of the high hp and mp that it will give.
A lot of people also complain about the uselessness of Water and Nature jewels. So back to the recipe for the new event jewel. The recipe may utilise Nature and Water jewels to craft the new event jewel, so that these currently "useless" jewels may have some value, even if for a limited time.
As for the stats of the suggested new event jewel, what is a significant amount (100 hp and 100 mp? 200? 75? 250?) to make a difference and counter para damage, can be decided only by devs and the community. And should it be stackable? I dont know. Guess someone can figure out a way for it to make it game-changing and yet not extremely OP.
Last edited by Zynzyn; 09-04-2015 at 05:19 AM.
Tindirin release was decent. The maps were fun to run and difficult enough you couldnt sleep walk through the zone. When we got to the boss we streached our fingers, took a cleansing breath, and went in for the kill or be killed battle. The fun part was the challenge of killing the boss before he killed you.
The red dragon was the most fun because it was more than rogues/mages runnig in circles and warrior standing at boss. You had to time your skills and pet and not mindlessly use them just when they were ready. We cheered when the red dragon was dead and laughed with screams of damnit when we died.
In addition to the fun fight we held our breath in anticipation of hollering TOOTH (or damnit). If we ran the regular map we had a chance of that elusive tooth, if we ran an elite map we had a Better chance of the elusive tooth.
Ren'gol release... normal maps were fun because they were different than other releases so we didn't feel we were running the same thing as always with just a new coat of paint. The jewel drop rate was ok in the beginning as was the Insignia drop. Until Ursoth event hit. We expected less jewels during Ursoth because there were essence drops, this inconvenience we were used too. After Ursoth was over the jewel drop didnt go back to normal and the Insignia drops were ridiculously low.
However, we knew from Tindirin that when elites were released we would have a better chance at Insignia and jewels would still drop during elite runs (jwls drop in elite tin, stands to reason they would drop in elite Ren). So we kept cranking along collecting jwls and hoping for an Insig drop knowing sooner or later elite ren would hit and our odds could improve.
The major disappointment with Elite Ren'gol is not the ease or dificulty of the mobs and boss, nor the elitel loot for selling farming, nor the seemingly unattainable 10 year long quest of creating mythic gear, or the disappoint stats of the mythic gear.
The major disappointment is the COMPLETE disconnect between ren and elite Ren. We didnt get a better chance at an insignia, we got a worse chance at a rune. We didnt still have jwl drops at all we had maybe a chance every 5 maps if lucky for a fang. Now our guilds are split, those needing fangs and those needing insignia. Ren'gol is a failure because there is no connection to the story line.
1. Orc gear should have been a requiremnet to the crafting of mythic.
2. Insignia should have been one of the bulk items to craft mythic with a better chance of drop at the elite boss than the normal boss
3. Rune could still be an ingredient for mythic crafting but instead of another drop, purchasable by orc tags (like the mythic relic, story line continuity)
4. Fangs could still be an ingredient for the crafting of mythic but more like event essences so that in an elite run the mob drop would be either a jewel or a fang.
5. Time for work, i may edit at lunch if i think of anything
You asked for an example of what worked in our mind and this has been my attempt at a comparison. I hope this os a help to those at sts and they will be willing to revamp/rebuild Ren'gol. Trust me, we wouldnt mind a restart if it meant really fixing this national disaster of a release.
(So sorry for all the typos i will fix it when i have time)
Last edited by Sfubi; 09-04-2015 at 07:49 AM.
Cmon give us egg hunt event
I love that event:-)
You ask us what do we want to see next? You want now ^^
I DONT want to see ill-conceived events, double exp during worst moments for game, and doubtful decisions like increase difficulty without improving rewards.
I want to see scaling up old elites with good loot, less random loot, high-grade jewels in my equipment (not low-grade in inventory), MYTHIC set (not that sh*t), stabilization of ratio efforts / reward.
Ty
Wow, even thought I haven't capped my fighter yet, a 2X XP weekend just isn't enough to convince me to log in again.
Pretty much just check these announcements every week to see if there is something worth logging in for.
Are there any events happening soon?
INteressant....
Ahhh now maps are too hard k was in map today with my friends and they aall are pro with 800+ damage and 900 dps.
2 rouges 1 mage
And i have 8.9k hp and 2.9k armor without any buff..
And i love that you increased mobs for the boss spam but the elites are too hard now not for me or for good built players
But what about who dont have rings planer pendent and nekros..
I mean its too hard for them to run a single map it is taking 15 -17 mins now for a perfect party cause of high hp of mobs and need too many of them..
We ask for nerf boss spam rate not increase the mobs hp and damage..
I mean a trul can 1 hit me but how...
What if a tank have 7.5-8 k hp and 2.5-2.6k armor..
He can even 1 hit me with nekro shield on then how can average player will survive
Orc brute one hit dps with normal attack, idk maybe warriors too with critical, orc.gladiator shielded himself when in normal no, idk if this is intended or no but add shield to shielder is just meh..only make the run longer, we kill more mobs than normal map to spawning the boss, If u said before whatever the pugs they can run elite rengol content, but now much harder only well organized maxed party can do it smoothly (with spamming tons of ankhs ofc lol), with no other loot beside "mythic" ingredients seems like run the new elite rengol is not worth it except challenge (hello ?) and 90% of ppl cant ( harder ) make their mythic set too, pls look into this issue again
New updates makes the elite runs just right. Now they need to add reasonable loots to farm them.
But, they made normal map tooooo easy, it's similar to km3. Now all those people who whine can farm insignias easy now.
Keep the drops rate as is.
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