Yey super hype!
IGN Rouge: Mystzzz
IGN Mage:OoMystikoo
And I can guaranteed everyone who complained about insignias drop rate, will complained about FANG drop rate afterward....
Lol cause every one is farming normal maps and doing daily every day..
And arround 20-50k peoples at level 41+ they used to play every day and complet there dailis.
If 70% of them got 1 insignia and only 30 % of them sell and other save for them self
Thats why you can see insignia too much in store..
Other wise drop rate is too bad..
Make chance of droping insignia 100% in elites if rune dont drop then insignia will 100 % drop in elites..
Good for evonomy boost the players to run elites cause of 25k fix loot per run..
I thought STS wanted to cater to most players (n i mean those non-big-spenders) being able to farm mythic set? So after the feedback from mostly the stronger players, elites are difficult now. Now the "most-players" find it hard to run elite - thus their mythic hopes r dangling. Ironically, those "stronger" players who could run elite hv the chance to complete their mythic quests - but however they most probably do not need those sets.
So the normal players wont run elite cos its difficult for them..keep dying...not enuff ankhs etc etc. And the pro-players wont run elite either cos there's nothing gd to loot.
STS u just put yrself in a predicament. Im still hoping for a solution that will cater to both sides - not just for the elitist.
200 insignias are only enough for 2 orcslaying sets. That's right - 2 sets of gear. That is not very many. The reason even that many are for sale is because the stats of the crafted gear makes it not worth making for most people. If the stats were better, there would be no insignias in the cs.
I came here with the intention of inputting my highly intelligible and well-learned feedback regarding the newly released elite contents,
But then again...haven't given those maps a shot yet -- and it's gonna stay that way for some time by the looks of it.
The Reason Your seeing so many insignia's in Auction Is because people have gave Up they are selling the ones they have managed too get as they dont see the point.. Its probably took them since they came out too get that many too sell.. So If I sell my 14 (oh I got another one Thats looks like they are easy too get no Its just means Ive Gave Up What the Damn Point.. Seems too me the only what 3 People in this link who have said the drop rate is fine Probably have all theirs Hence Leave them alone We are All Right Jack Too Hell with Everyone Else,Now we can farm RenGol runes and when we got all of them that we need We Will Sell The ones we Farm like we do Insignia's At Ridiculous Prices That No One Can Afford too buy 100 of them Or 100 Insignia's , Well Enjoy wearing Legion Armour as much as Possible as when you get your L46 Mythic Your Legion Armour is just going too gathering Dust is your Stash Then It might actually hit What a Waste of Time That was...Then it will be We should be able too sell our Legion Set STS Not RenGols are too hard too .... Easy too get !! Easier too get a Camel Threw The Eye Of A Needle !!! Guys This Truly needs re-thought The Full Thing .....
Last edited by Rosybuds; 09-07-2015 at 07:18 PM. Reason: Thought I had more Insignia's than I did ...You Guys Are Killing Meeeeee lol lol...
Well for ur info. I farm 90% of what I need and I already have my helm. If I can do it anyone can. Just lazy , whiney people like you just loves to complained all the time.
Now everything i farm, after that is going to the next mythic quest or sell it to lazy people like u. Hence, farming is very profitable.
People ask for the quest to be hard, here it is...
Jaja that sound really good
Enviado desde mi GT-I8190L mediante Tapatalk
After doing some runs both in solo and in pts I have to say that not only the health of the mobs was increased but also the damage of some of them (Not all). Further some of the bosses have had their damage increased as well. The last boss hits my rogue for 4980 damage with his normal attack in solo pt. I have 5200 health, which is not standard and can survive, but a crit and a normal hit in a full pt are 100% one hits.
Anyway patiently waiting for the implementation of the incredible rewards, which would make those 15 minute runs (which is definitely too long) full of stuns, one hits, small groups of mobs, mob resets, etc. worth our time.
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