Thanks for the heads up Rem.
Elite Orc Gladiator (since he's different that the normal one in terms of buff radius) needs tweaking primarily in how his shield buff works and secondly in his HP/armor:
-Instead of having him spam-apply a permanent shield that causes resetting mobs to keep it after the gladiator dies (also happens without resets in certain occassions), a solution which would solve every issue with remaining shield buffs would be to make them last 5s each. It wouldn't change anything difficulty-wise as the gladiator would refresh it before they expire, as long as he's alive.
-And two, his HP/armor needs an adjustment. Right now targetting him first has very little difference comparing to killing off the two to five surrounding mobs first and then taking him down with safety. Just a slight step down so that playing with strategy has actual merrit.
Elite Orc Brute still often smashes maxed characters to pieces with his normal swing even without them being critical hits. Also, his conical-red zone is off since the length of his actual impact is shorter than the red zone indicates.
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