Owner is for sure the better guild. More experienced and great strategies.
Owner is for sure the better guild. More experienced and great strategies.
your right twinks dont have as much crit. and u know what that means? u cant rush a rogue for 2 seconds and one combo them. As a rogue or mage you have to put urself at risk longer to kill and enemy dps than at endgame. Knowing when you have enough time to rush an enemy dps and kill them takes just as much skill to become effective at. Not to mention that twinking takes more coordination to kill specific people than at endgame. At endgame you can be blown up by one other person almost instantaneously. To have this same effect at twinks requires 2-3 people on the same team to read eachother and act at the sametime before the opportunity is lost rather than just 1 rogue finding an opening and killing an enemy rogue.
endgame requires different kinds of skill than twinking does. Clearly that is shown by the fact that zeus and Night are two of the best endgamers but they still lost the twink tournament. Based upon how long this argument has been going on for across countless different threads and THERE STILL ISN'T AN AGREEMENT UPON WHICH REQUIRES MORE SKILL, just settle for the fact that they are different and can't be compared.
There are times to rush and there are times when you cannot rush, just like twinkling. If I, as a rogue, varnish and kill the other rogue then there is a serious weak link in that teams strategy. Also, the enemy rogue also has an opportunity to snipe me in the same moment that I am opened. Don't forget, DPS is rarely ever stunned in clash. In fact, tanks are usually the most stunned. If timed right, DPS can go unstunned for most of the clash. The times you can be stunned, I shall answer: Well, what were you doing crossing your tank if you can be stunned?
However, we can both agree on that both types of PvP take skill. I just ask that twinks who can gear a toon try out clashes at end game. From the small sample population of those players that have, in my experience, have said that end game is harder to be good at and is less forgiving on mistakes.
Last edited by Zeus; 10-14-2015 at 11:24 PM.
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Thank you. Exactly what I meant. At end game, a rogue hitting another rogue, sometimes even with nekro shield, will blow them up. Heck, even a mage can blow them up without nekro shield. At twink levels it takes 2-3 synced players to nuke down a enemy dps. How often does that happen? Being able to get in and out of enemy territory, and killing an enemy dps in the process, is something that I feel twinks do not fully appreciate the difficulty of at end game for the very reasons you stated. My argument that end game requires more skill (aka ping, device and common sense) than twinking is based upon this.
Also to add on to my previous post, since for some reason I can't edit, I can assure you that a rogue should be able to see a rush coming and land the first shot (potentially stopping the rush by killing the enemy) or hide if he cycles his skills right. I have personally seen this done, both to and by me in relatively even gear clashes.
No your wrong, skill points is not the major part. It's how u fight of using your class...
For example: when ur tank play at level 23. U always die like paper. Cause u chose to have a nice stat on health and dmg instead put those extra points in jug skill.... After that your team swapped you cause u don't like to use jug.. Lol
Last edited by Ovtlaw; 10-17-2015 at 04:04 AM.
http://youtu.be/1gFEbGd6_nc 3 tanks vs. 1 tank
https://m.youtube.com/watch?v=fM4VhKci-60 rogue using samael.
How r u gonna lie ur way out of this?
3 tank 1 rogue vs 1 tank 3 mages in end game usually 1 tank 3 mages will win. You can ask Zeus or any pro in 46. They will tell you how weak is tank stacking.
That rogue only use samael at start cause he thinks he can win without nekro. After his 1st lost. He start to use nekro and still lost...
Btw. Tank class is build for team fight not for solo. Especially if you play at 46. Tank is very weak if playing solo
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