why do the Warriors set have a halo and rogues dont? Is this the way its supposed to be?
Pls add a halo to the rogue's glintstone set.
why do the Warriors set have a halo and rogues dont? Is this the way its supposed to be?
Pls add a halo to the rogue's glintstone set.
Last edited by Avaree; 10-22-2015 at 04:02 PM.
Avy
12-2012
ha! puny little halo-less rogues!
Why do rogues always get an extra vanity set during events??
Caabatric. The one nub sorcerer you wont forget.
screw the halo lol fix the stats on rogue set lol
Twobnv & Twoxc & Twocrazy - Deviant Misfits Officer
I think the halo is from Mythic Aegis
Ah, more ground effects!
Wonder what mage's looks like.
Ebezaanec|Ebezairec|Ebezcookie|Trisomy|Apothem
Following the Code
*sees glow from the rogue set*
At the very least they should dim the effect. Its an eye strain
The halo effect is overriding the Arcane Ring's color? Or is it just super bright? @.@
I agree, the loss of HP and Mana for the amount of gold & time we put into the set is a bit of a kick in the teeth, i really really hope devs look into improve the lack of stats. I do like the bonus with the entagled traps, but that dont make up for the lack of mana and hp.
Avy
12-2012
Maybe you must use arcane ring
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Is the white blinding light the rogue set effect?
I like the idea of different effects for each class
If you check the announcement in this thread: http://www.spacetimestudios.com/show...hic-Gear-Stats!
you will see that the rogue set actually has the announced ground effect (showcased in the thread on a warrior), whereas the warrior set has currently a different one. I'd assume that the warrior set is bugged.
As for the stats, the damage loss aside as it is was clear in advance that there will be a big loss there, it really is a matter of gems/jewels you one uses. I have seen some players who have actually used eye gems and they do have over 5000 health and about 1700 mana. Ofc those eye gems are extremely expensive and out of reach for 99% of the players, which brings us back to the failed jewel system. The latter and the failure to optimize/make efficient the warrior class being the 2 main issues in the game currently.
I Wish they wouldn't use swirling, flashing and overly bright light effects. There are many players who suffer from migraines and seizures. Features like this are inconsiderate at best, and dangerous at worst.
Each class have a different effect, here's the mage one :
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