There is a fine line between reasonable and impossible and STS blindly set the parameter past that line.
Lets say each flag takes about a minute to acheive (average). That's 10,000 minutes. 166 hrs 40mins of purely running back and forth, and that's not taking into account breaks or match ends. If you spend 2 hrs a day flagging, you'd be done in 83 days. 2hours plus break time, plus attackers, plus other flaggers plus waiting for matches to begin can easily make that into an additional 2-3 hours of effort for the same amount of flags each day. Not only this, but I know of a particular flagger who was ridiculed for constantly ending the ctf killers' and dummy farmers' games prematurely and was harrassed by many guilds.
There's a reason why many players have every AP except for the flag AP. It's boring, repetitive, and a waste of time.
this is like asking for a title for running Brackenridge 10,000 times. Ridiculous achievement
Yes! you have a good point! Wouldnt it be wonderful if sts just ADD another column of kdr for ctf wins/losses? And whoever leaves ctf without ending it will receive a 1 point of lose?
Like once youve entered theres no turning back.
* In this way, whoever enters the pvp when it started are forced to compete with the opposite team to flag to 5.
* Plus this is a great idea to eliminate blockers in CTF cause if he's blocking a spot then it would mean that hes with his enemies now.
* PLUS to those who really hates flagging will be forced to flag too! that would give a sense to CTF!; to capture the flag! not just the kills!!!
Last edited by Cadbura; 11-04-2015 at 01:06 PM.
Should get a title example
- Flag master
- Flag hero
- King
- Runner
- Connected
- Captured
Haha anyone agree ?
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