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Thread: trial .. captive .. error

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    Default trial .. captive .. error

    Small bug in Captive Audiences ....
    When doing whole map kill, and killing tpaxx before the jailer room
    ... The game end display, i.e. the go to next level / go to towne sign appears before the jailer room has been cleared.
    Has happened to me several times.

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    Is it happening for you when everyone except the jailers are cleared? Or are their other aliens still alive?

    The jailers don't count in the enemies remaining (for whatever reason). I'm not sure if that's a bug or a feature

    That's why I always tell people to skip the jailers when doing a "complete" run.
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    I dont remember exactly, but probably it happens when only jailer is left, and your point that killing jailer dont count, could be the reason for too early finish?

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    Quote Originally Posted by drewcapu View Post
    Ya, similar to how you don't have to kill any of the captives that attack you
    .. or the shadows in Crush The Keeper, or spawning mooks like in many of the AO3 maps, Goblin Stronghold in Balefort Castle, etc.
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