Same ol coconut like the bulwark case back then. And after so long sts still didn't improve.
You could say they are true to themselves in case of such failures.
Sts why don't you just patch out warrior from Al? Just give mage lil armor n health boost and et viola the perfect aoe cnc machine alongside the one button smahsh class..
I wish for this desaster i could transfer the stash from warrior to my smurf and a refund on platinum i purchased for the warrior.
#no more platinum
3 days didnt login, they nerf aegis when im trying to sell one LOL
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Now I don't know if the fix or nerf of the warrior mythic weapon proc mechanics was intentional or an unintentional by-product of them trying to mainly fix the exploit of switching weapons and still maintaining the proc (this exploit imo was rightfully fixed). But the fact remains that this is a large step backwards for warriors in this game. Look, we all know the weapon is horrible in PVP. Nothing has changed there. However, in PVE the original proc mechanics made warriors more useful and wanted in parties, especially with elite mobs. The new proc rate has now decreased to such a low rate (much lower than the proc rate of bows) and combine that with the very very low proc damage has made this weapon very weak. So what little advantage warriors gained to become more useful in PVE is now gone. To require warriors to proc the weapon by stacking auto attack with a weapon that auto attacks at the rate of a sloth or turtle is just plain bad. Then when the weapon finally procs we do a whopping 150 damage to the mobs surrounding us.....really? While rogue bows now proc way more often and do insane crit damage in the thousands?
Another big issue is STG had decided to place a much lower base armor bonus to the weapon because they anticipated that the weapon proc would be often enough for a decent constant armor buff. Well guess what....now the weapon barely procs and we dont get any armor boost 75% of the time while running maps. So essentially warriors got a "new" mythic weapon with a worse armor bonus than the old bulwark.
Regardless if the original proc mechanics of allowing the proc to occur with attack skills was intentional or not.....it actually made the weapon viable and helped with reducing the classism against warriors. STG as a warrior lover, please look into this matter.
Last edited by Midievalmodel; 12-05-2015 at 02:10 AM.
This game becomes more hilarious by the day, the guy who complained about the proc moving to other weapons, is now putting a video on something else about the weapon. Sts makes a major stuff up by reducing the weapons potency..(which was never the problem) I mean as a developer/programmer how hard can it be to change such a tiny thing?
Should i go the easy way sts? Change to a rogue, use my easy 30/40m i made from the cake bug, or get gold buy other means which many others do, buy awesome gear and then go bully everyone, be op have a loud mouth, and only want fast runs?
Btw you guys are quick to cite me for vulgar language, but very slow to fix things that actually matter in this game. Perhaps if you stop messing around people who actually spend a lot on this game and actually make the game enjoyable again, i wouldn't have to rant at your incompetence.
I totally agree to every point , this made warriors able to party again instead of standing looking for one. The agroo from proc allowed them to fulfill their role as tanks again.
Pls sts fix this, so unfair, plat users spend real money on this things. I feel as buying something and then getting an entire different thing. This is a huge change on the weapon.
Last edited by Hellsunk; 12-05-2015 at 05:31 AM.
When the warrior attack 10 enemies, the shield explodes and damages all who are near to the warrior. What happens is that the attack skills cause damage in 4 or 3 enemies, which generated rapid explosions. But now the attack skill not activate the proc, making slow proc.
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This. Sts keeps dissapointing warriors. The lack of communication with these under the hood changes is more than just frustrating.
If this is not intentional, a short heads up from the devs would help a lot now.
I acknowledged the value of the aegis when pvp players where unhappy with it.
I openly welcomed the bug fix with the pvp proc glitch because i want to work towards a real balance, not a series of glitches cancelling out each other and only benefitting a few.
Now we' re left with this mess again after people spend much effort or money and with no reaction from sts. bulweak 2.0
Basically aegis too effective=less death thus less ankh usage, less coin stg pockets. NO BUENO... Die we must, don't forget it
That bug needed to be fixed anyway but skills should be counted as hits to proc the weapon. I hope it will be fixed soon.
I want to die peacefully in my sleep like my grandfather, not screaming in terror like his passengers.
Hi all,
this is my first post ever so basically i m a noob here so please go easy on me
But i would like to say some things about the aegis proc. I checked the weapon in many different ways and here are my findings
# First to start the proc as many people have mentioned in thread u need to use auto-attack as skill attacks wouldnt start the proc.
#HOWEVER once proc has started i.e the stacking of shields has begun, skill attacks DO contribute to further stacking of the shields until it finally explodes
#Also remember how stacked shields when they explode and hit enemies, that too contributed to stacking which allowed the weapon the chain its proc? well now its a bit complicated, after stacking of 9 shields(the tenth one explodes) if u use skill attack, the shields simply explodes and no further stacking takes place, however if you use auto attack after stacking 9 shields, the shield explodes which on damage to enemies do contribute to further stacking and chaining of proc.
Hence are my observation, please correct me if any of them are wrong.
From my understanding this is probably a bug, for the way it works does not make sense. If so i would like to request sts to fix it as soon as possible, as runs would be much easier and faster as the proc as of the moment has very little value(or none so at all in elites).
And if it is not a bug and the change is intentional please look into the matter once more sts, for the mythic weapons did help warriors get runs for we were able to tank and do damage for the first time as an endgame tank.
Cheers and TY
yes, i realize in one single attack after update, "007 team" nerf Aegis proc. please keep secret "007 team", you dont have to let us knows.
Btw, did u think we re a bunch of kiddos?
Would any dev mind to at least acknowledge that the aegis proccing system has been changed and if this is a bug or was meant to be this way?
they are on Thursday, updates?
Cakes were fixed immediately on Monday, why isn't the aegis fixed?
Maybe we need some "birthday boys" to complain about the aegis....
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