Interesting findings when testing today. "Glint traps" will consecutively stun for 4 seconds (different from prior testings, was the upgraded entangled trapped fixed and not mentioned) as long as mob isnt taking on bleeding d.o.t. from a previous glint trap. The glint traps will not stun at all when a regular trap is activated and giving d.o.t..
Also after a mob being "glint stunned" for 4 seconds, rogues with sequenced charged auto attacks using a glint bow can Keep the mobs stunned for additional seconds, (usually 1-1.5 seconds per hit) unfortunatley it feels like it takes 1/2 hour to charge the auto attack. The glint traps will pull those auto stunned mobs, and stun again for 4 seconds.
(Ofc the glint traps or glint bows charged will not stun bosses, mobs only.)
The bleed on the traps still don't stack.
enjoy the game!
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