You probably can't dodge winded attacks and skills of mobs. Since that's how it works in PvP.
I've dodged red zones due to shield but I've always thought that could be caused by sidestepping. Playing on a mage means one never really relies on a dodge, there was an update last year after which I started noticing(noticing being the key word) I got a "
DODGE" every time I activated a charged shield and got hit by a red zone attack, no idea whether Notts have always been "dodging" due to shield immunity.
Honestly I doubt making even stronger mobs solves any problem except again cause the need for better gear which will again cause segregation in the community due to half of the players nott being able to farm the hard hitting zones(arena=rogues, planar tombs = select part of the community being able to make money due to gear and ping issues), heavily relying on one class which never went well in the past, since if the heavily relied on class either dc's or lags it would mean a death fest for other classes, keeping warriors pudgy means they actually have to time Nekro AA for their own survival unlike what will be happening when mobs are meant uber strong and a tank class which dies a lot less and uses a lot less potions than the dps classes. Why would anyone make a rogue and mage if making a warrior makes life and farming easier for you? I can think of a dozen more reasons why just buffing mobs and blindly buffing a tank class to increase
their personal damage output causes more grievances than solves the issue of this one sided "Class-ism" that these warriors pan it out to be.
I digress from the topic in hand @.@(that and I don't want to see any moar outdated troll memes).
It is just speculation on my part when I say some skills of the mobs can be dodged, most likely its only the auto attacks of mobs which can be dodged and nott special attacks or charged attacks. I do believe there are some red zone attacks which are classed under normal attacks but then again it would be better if a developer cleared things up

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