Originally Posted by
Ruizhe
This is basically whats happening.
STS's servers are processing tons of user requests (whether it be player kills enemy, player opens Lock chest, player changes maps, etc), the server only has a certain amount of available resources to use before all of them are busy, and the server must start processing requests in the order of which they are received.
It is sort of like the lines of cashier tills at a local popular store. Once all available cashiers are busy, lines begin to form, hence checkout times begin to increase
Except in STS's server's case, the cashiers are the pings and requests from us (the player), the cashiers are the server's available resources, and ping increases, causing lag because all available "cashiers" are busy helping the "customers" causing a high ping (or "wait time").
Hope that makes sense.
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