A few days ago I joked that the skill mastery system would basically be "1 skill point adds 1% damage bonus to the skill."
Turns out...that's pretty much what we ended up getting. We've been waiting since 2014 for this?
At least...at least it is fairly balanced, such as not making aimed shot more overpowered. Some skills do have a nice touch, such as horn of Renee being able to add around 200 defense. Things, such as fireball, have pretty miniscule upgrades.
--Shadow Storm Shot: the skill is already broken. The mastery just adds onto the broken element. Is the skill actually going to be fixed?
--Frostbolt: so the mastery is next to non-existent vs mobs...but for bosses we get a chance to freeze, which is nice. And mages will finally be (sort of) allowed to freeze in PvP? Civil rights for mages is getting closer: almost able to do what pets can do! :P
--Lifegiver: if a group of 4 are huddled together, and stay there for all 4 seconds...Will all 4 saplings work on all four players, thus returning 16% health to each player? Tacking some mana to the mastery would be a nice touch, too.
Bookmarks