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    Spacetime Studios Dev Remiem's Avatar
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    Quote Originally Posted by avikk View Post
    None of the masteries for mages seem worth it.

    0.4% chance to freeze seems extremely low unless the DoT from ice also causes this bonus freeze. Even then it seems a tad bit too low.

    Lightning damage increase, would have been better with an armour reduction bonus on lightning but it seems pretty decent
    This will truely change AL,now with people needing skill mastery to PvP, respec each time you want to PvE.

    Might even come across as another way to sell platinum(respec scrolls <_<)
    While .4% seems small, remember there are 10 levels to each Mastery, so at max level it will be a 4% boost.
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    Quote Originally Posted by Remiem View Post
    While .4% seems small, remember there are 10 levels to each Mastery, so at max level it will be a 4% boost.
    You always have to calculate as in how many times this will happen per run in any map. Imo even at level 10 (4%) this most it will "proc" max once per higher elite run. This is for 10 levels worth of points

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    A few days ago I joked that the skill mastery system would basically be "1 skill point adds 1% damage bonus to the skill."
    Turns out...that's pretty much what we ended up getting. We've been waiting since 2014 for this?
    At least...at least it is fairly balanced, such as not making aimed shot more overpowered. Some skills do have a nice touch, such as horn of Renee being able to add around 200 defense. Things, such as fireball, have pretty miniscule upgrades.

    --Shadow Storm Shot: the skill is already broken. The mastery just adds onto the broken element. Is the skill actually going to be fixed?

    --Frostbolt: so the mastery is next to non-existent vs mobs...but for bosses we get a chance to freeze, which is nice. And mages will finally be (sort of) allowed to freeze in PvP? Civil rights for mages is getting closer: almost able to do what pets can do! :P

    --Lifegiver: if a group of 4 are huddled together, and stay there for all 4 seconds...Will all 4 saplings work on all four players, thus returning 16% health to each player? Tacking some mana to the mastery would be a nice touch, too.

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