Quote Originally Posted by Zylx View Post
I made this diagram to illustrate what's been going on.


Gear progression has been wonky lately because of the mistakenly overpowering items from the Tindirin expansion (Ren'Gol was supposed to dumb down the curve that escalated with the tindirin cap). But rather than waiting for the curve to stabilize to the ideal standard, STS is softly descaling the items while releasing better items gradually, up to the point where rich players are on the same progression curve as the semi-rich players and so forth.

On the Ideal graph, it shows what is ideal to the overall growth of the game, as item power grows exponentially, yet algorithmically in relation to the existing curve. On the AL graph, the red line represents AL's gear progression, while the green line represents what should be ideal. Semi rich gear follows the green line, while the rich gear follows the red line.

During Tindirin cap, several OP items were released, including Rendtail's Dragonstone ring, ancient planar pendant, certain imbued armor varieties, as well as eye and para gems. Their release caused the curve to increase drastically and ubruptly and caused too much imbalance in the game. The gap between top players and the next-up was astronomical.

So the steps to help stabilize the curve were to dumb down existing items to a reasonable and fair extent. The arcane ring is still OP at lvls 41-46, which is perfectly fair, and the game will benefit from the choice to softly descale them as players progress through the game.
I'm glad it takes a little while to level imo
Quote Originally Posted by Lyfiia View Post
10k for lvl up from 46 to 56!? Wtff!? So for 55 to 56 its 100k xp right? Humm maybe peoples will start to be lvl 56 in 2018