The thing with Curse is that no matter how much damage an enemy deals, it always returns the same set value of dmg so reducing critical chance doesn't nerf it at all. Heres how Curse works as an example: A normal enemy deals 100 dmg to me and they are cursed,he will receive 400 dmg back. An elite enemy deals 2500 dmg to me and he are also cursed, he will also receive 400 dmg back. Also 10% dmg can really make a big difference.
helped me a lot thx
The thing with gale mastery is that , u have to know whether u would be stunned/frozen beforehand or not. Then cast before u get stunned/frozen, otherwise it's utterly useless.
Axe Throw mastery at 5/10 taunts a lot. Bleed effect is nice and also adds many Aegis stacks! Got 9 "!"-marks over a mobs head throwing it first time. Seems to consistently taunt a lot. Excellent in a boss fight!
But I would like to know if Windmill mastery can add more than 1 target if I go to more than 1/10 in it?
Would be nice if there was a thread with all accumulated masteries. For each stage of mastery. Not just the ones, one person, deem to be "good".
PS. Thanks a lot on current info tho!
Last edited by TW84; 03-20-2016 at 03:12 PM.
Are you positive about this? I always thought damage reduction buff don't affect armor which is different from armor buff which actually increases your armor. I thought they stacked. Because what you are inciting is that a mages arcane shield which has damage reduction or a warriors juggernaut skill which also has damage reduction doesn't stack with buffs that directly increase armor value. I have yet to know anyone that has claimed this is true.
Last edited by Midievalmodel; 03-20-2016 at 03:35 PM.
Regarding Arcane Shield:
http://www.spacetimestudios.com/entr...Pierian-spring
With 10/10 in Windmill mastery, It can target extra 5 mobs. 1 extra target gets added per 2 skill points used. For detailed info for each stage of mastery check this thread:
http://www.spacetimestudios.com/showthread.php?304518-Skill-Masteries-Progression-per-Level&p=2422176#post2422176
Last edited by Shobhit Chaturvedi; 03-21-2016 at 12:44 AM.
excellent analysis of the new skill masteries, thank you for taking time to explore this and report back.
what is good for mage for mastery? I tried Gale / ICE and shield mostly are ok....
Don't like curse (long CD) / heal sapling is nab / ice lightning Crit (not very useful as only 1% each level) / FB reduce mana is nab too
Is this build for pvp?
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Just to clarify on the armor/damage reduction, as well as the damage % versus raw damage values.
Armor % bonus is not the same as a damage reduction bonus and they do indeed stack. This means you can stack the Warriors armor bonus, then shadow veil on top of that armr bonus for a % gain, and then add damage reduction on top of that and it all plays nicely together. These are the sorts of synergies we encourage players to explore and find as a part fo the rogue armor reduction, as all of these elements combining together makes a very tanky rogue indeed. In PvE the benefit of multiple classes and abilities helps everyone compensate for their shortcomings for a more unified PvE experience. PvP is a diferent monster, but everyone seems to be exploring and finding the right ways to use these new masteries to each others benefit.
Damage wise the raw values do scale as the OP stated, but damage % bonus does not stack with other damage % bonus as it will use the highest value. Raw values can be scaled by the damage % bonus for even more damage. An example of this is the Glintstone Gun proc.
So arcane shield damage 'reduction' is different from 'absorption' care to elaborate? Hardly see any difference when i use this mastery CD same no other effects or whatsoever, if no neckro shield i am dead meat when no shield or heal against others in pvp ..
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