Originally Posted by
Morholt
In D2, the duping method involved severe server overload in a game and forcing disconnects. The person with the original items would hand over the items, get disconnected and be 'reset' still holding them. And a second player would save and exit with the items, thus making duplicates before that person could reset to not having them.
The originals were called 'perms' by players, and the copies were 'non-perms.' The fakes would stay until a player left a game. However, you could prevent the 'poofing' with methods, such as entering & exit the trade screen just prior to exiting, as it would save your inventory.
Now, the method used in D2 likely isn't the one used in AL, if that is indeed what is happening. AL seems to update/save every second or so. There is no 30 second window between the game's auto-saving.
However, warping from map to map may not ensure the items in AL are indeed perm. They may only last on a player until they get 'put up,' into a trade screen, gifted, stashed, or in the auction.
In D2, you could trade for the non-perms and they would go into your inventory. They wouldn't disappear after trading for them.
Changing maps in AL is much different than it is in D2. I wouldn't be 100% sure it would ensure items are perm. It is possible that the person could be able to do a 'temp perm' by themselves in each map, without the assistance of another player.
Another possibility is that a player is capable of creating the duplicate in a map without requiring the server to disconnect, as opposed to in D2 requiring it. This would mean a person could remap multiple times for you and recreate the duplicate.
Until we get answers from the Sts staff, it may be best to avoid trades done through the trade window. It could always just be a bug involving the trade window eating random items.
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