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Thread: Regarding stuns in maps

  1. #41
    Senior Member eugene9707's Avatar
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    I'll add something to contribute i guess ......

    It seems like Razor doesn't remove the debuff from the red orb..... but for mages, the Gale mastery does ....


  2. #42
    Senior Member wwwgagacomtr's Avatar
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    i use axe skill with my warior but never taunt 3 mobs ( my axe skill 5/5 + 9/10 ) old times pull 3 mobs but in this maps only 1 pull. i use jug + nekro + heal but slot speedy down my mana and heal after i die

    usually first mob make stun after mana down and start heal down then die i use heal and mana pot for dont die but never enough push push push my war have 3k+ armor and 8k+ hp i dont thng new users in this maps

    ok my arc sword make some stun but not enough. mobs stun maybe 45sc, my sword make only 5sc solo run imposibble in new normal maps. need good players for pt run.

  3. #43
    Senior Member Ardbeg's Avatar
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    It's crucial to run with one or two anti-stun pets as several players pointed out, good options are nilbog, violet, ironbite, maybe even silver (test it next). Remember elite s are next and now is the time to find out what works best. Gear is almost on par for all player tiers now and survivability can be bought cheap with natures, reducing only the run time.

  4. #44
    Luminary Poster Fyrce's Avatar
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    Actually what was super fun was running my warrior w/ aegis and magma w/ another warrior w/ aegis and nekro. We did pugs and did huge gathers. Stuns didn't matter since we easily survived them. Our aegis and magma concentrated aggro and damage. All the mages and rogues had to do was stand back and kill. I don't think either of us used Jug. I didn't and axe was doing some strange pulls, so we took that out also.

    Huge Underhul gathers are great fun.

    An all mage group was pretty fun too. Not too many deaths or stuns.

    Star light, star bright...

  5. #45
    Forum Adept Eatdamage's Avatar
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    Been using juggernaut with anti stun upgrade...charge jugger, pull beetles or stun mobs, use the heal shield, whirlwind...the aegis proc will shred em...i also have some points in whirlwind mastery..so it helps to proc fast and kill.

  6. #46
    Senior Member Kaziscate's Avatar
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    Well there are a few ways to counter stunning, but it can be a bit limited (especially if you aren't having a non-stop flow of stun immunity). For mages the simple solution is to run a build that has Arcane Shield and Gale Force mastery. For rogues there is Razor Shield. For warriors I don't think there is a stun immunity skill unfortunately. To help with the stun immunity even further, use pets that provide anti-stun. The cheapest pet that I know that has this is Ironbite.

  7. #47
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    I'm using arcane shield, timed with nekro and gale. no probs

  8. #48
    Senior Member ilhanna's Avatar
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    Tried running new map on my warrior and mage today. Actually enjoyed it more than runs on rogue, even though neither warrior nor mage has Nekro. Mage shield, warrior jugg and heal really help with stun.

    Tried both Ironbite and Nilbog on warrior as well, and found that even my tank prefers Nilbog to the bat.

    Bumpity!

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