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  Click here to go to the first Dev post in this thread.   Thread: State of the game: two questions.

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    1 - PVP maps with hidden names/chats to avoid drama, blockers, people who won't kill friends, etc.
    2 - New PVP maps

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    Forum Adept Kingslaughter's Avatar
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    Quote Originally Posted by Ravager View Post
    1 - PVP maps with hidden names/chats to avoid drama, blockers, people who won't kill friends, etc.
    2 - New PVP maps
    Can u make a summary what good for tank for mastery skill...both pvp and pve
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    Senior Member Avaree's Avatar
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    Quote Originally Posted by Kingslaughter View Post
    Can u make a summary what good for tank for mastery skill...both pvp and pve
    Send him a pm, let's keep this thread on track
    Avy
    12-2012

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    Quote Originally Posted by ilhanna View Post
    2. Make running maps rewarding. The Planar Tombs is a good model for this. Back in the days, if you were lucky you could loot a weapon or chest, and if not, at least you get fragments and essences which you could use to buy Breeze egg to sell. It would be great to have this concept applied to every map (with low level players in mind) but especially for the elite maps.

    To do this we need:
    • overhaul of the loot table (out with the old armors and helms, OK, we have new and better ones. Put in jewels, chance of elixir/ankh/key, chance of eggs previously only available during events or from special crates, etc)
    • balanced distribution of highly desirable items (if you put L56 mythic armor and weapon in locked crates, have the belt and helm drop from elite bosses, while ring and amulet can be crafted from farmed components)
    • overhaul of the token vendor inventories so people have new shiny things to buy with dragkin tooth, Rengol tokens, Underhul coins, Planar fragments, etc.
    • Put some sort of "Easter egg" loot on every map, something rare, a high value item, and noone knows what it is until they run the map and maybe get very lucky.


    The idea is to make running every map--not just one or two of them--potentially lucrative. The idea is to make people want to kill elite bosses because the chests they drop may contain something really desirable, or even if you're not lucky, a token, a currency of some sort. The idea is to make people want to come in game and play in the maps even when there is no weekend or big event.

    1. Make inventory more user-friendly. Once you get to people to run more maps they will run into inventory problems. So either:
    • Allow selection and deletion of multiple similar items instead of the tedious, time consuming, one-by-one liquidation
    • Allow loot picking filter (for example we can make pet ignore water jewels, commons and rares)
    • Create an inventory cleaning NPC to vacuum unwanted items at a click of a button
    1000+ very2 great ideas
    Xurux ~ Ommron ~ Cryom

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    Luminary Poster Schnitzel's Avatar
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    Quote Originally Posted by Justg View Post
    Hey folks,

    There have been a lot of insightful threads recently about the current state of AL. In an attempt to consolidate thoughts, I have two questions for you:

    1) If you could change one thing about AL, what would it be?

    2) If you could have one new thing in the game (systems, content, loot, etc.) what would it be?


    Please keep it brief, and try to give only two answers

    We're listening, thanks you!

    - g
    My answers:

    1) This is sort of a difficult question to answer...but if there were one thing I could change, it would be improving the chat-filter (especially on those gold bots)

    2) I've been playing another game by another company more and more recently, what they tend to do is that with every maintenance/update they give all players who've logged in within a certain time frame, a small amount of rewards (i.e. in that game, they give "gems", which work the same way as Plats on AL). It's not enough to make the player the most OP in the game, but enough to allow the player to buy a bit of stuff, or try to win an item.

    #2: td;dr: It doesn't have to be after every update, but the occasional small gift-kits (maybe elixers, kits, or a tiny amount of gold/plat) would make the game more fun
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
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    Forum Adept Imback Al's Avatar
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    Female tanks
    Male rogues.
    Gg

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    almost all covered here already by all great feedbacks to the op, my 1ct how about auto lvl to 51 for alt with some plat for ppl that already there main toon caped to 56 ^_^
    Xurux ~ Ommron ~ Cryom

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    Senior Member nightmaresmoke's Avatar
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    Quote Originally Posted by Imback Al View Post
    Female tanks
    Male rogues.
    Gg
    And what about mages other counterpart? lol

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    What would i change?: i would change the drop rate for all items. no more inventories full of common epic and rare gear! They can still drop just let those drops be more rare like egg drops (instead of dropping so much of this gear drop more gold and jewels in its place sometimes yes increase the gold/jewel drop rate) Farmer friendly

    Something New?: New Daily Quests that give medium tier+ jewels!! of course the quests will just tell you to go kill monsters, but not so many! 50 kills for 1 standard jewel for example. And a longer harder quest that rewards 1 noble jewel, a special weapon (3 slots) and can only be completed once

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    Quote Originally Posted by nightmaresmoke View Post
    And what about mages other counterpart? lol
    Idk what's the opposite of a nott lol

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    1.solo leaderboard like an event lb

    2.and please make new item for event loot better then normal gear...( last time we see good gear was icescale)
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    Quote Originally Posted by nightmaresmoke View Post
    And what about mages other counterpart? lol
    I like mage to be an elf with male and female, i can't imagine how female blue smurf look like hihi but still ok at least we can choose gander.
    Xurux ~ Ommron ~ Cryom

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    I think Notts are neuter. They cleave instead of mate Anonymous pvp sounds very interesting.

    Star light, star bright...

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    1 - Create new tombs for leveling up faster
    2 - Rate of Tokens Looting get increased

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    Another form of LB, most kills in a certain map. Hard work for LB :P
    Ign - Coolguymage

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    1. i want to chnge liquidating system! i want to put check mark to all i want to delete then i put liquidate all buton. it takes time to liquidate it 1 by 1 in invent.

    2. new loot in elite maps. coz this time all the things are so cheap like vials now the price is 50k before its 270k. and last plz chnge the boss in arena and bring back the reinforced gems.

    thats all i want tnx.

    _ikils

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    1) class balance
    2) loot that is worth something. PL endgame gear is all worth farming, but when people farm in AL its just stashing coins and getting money 6k by 6k (for crates). Theres no more luck that keeps the game interesting. In 16 cap, it was so exciting to feel that loki egg drop. boom 100k. Instead of slowly rich and steady, it can be instantly rich but rare. (Arena is probably the last place where luck really makes farming fun, not just multiple days to meet that "crafting goal")

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    I still hope new orb weapon or vanity for mage
    Xurux ~ Ommron ~ Cryom

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    Quote Originally Posted by Hercules View Post
    1. PVP map design - Add new maps for PVP I'm bored of to see trulle and that dark forest and CTF - Krag tomb. I think the room's PVP should change each season. Can be interesting add a new boss in TDM like a spider instead of TRULLE or (....)
    2. Time keys - Acelerate the progress of upgrading and crafting Items.
    Quote Originally Posted by Hercules View Post
    I also wanted to add another new thing in the game:

    * New skills: Come on STG, I know I'm not the only player who want new skills. Example:

    . Earthquake's skill of warr: Up stones from the ground and opens fissures causing - 3% mana and - 0.2% damage for enemies for 5 seconds and stun pets for 2 seconds.
    . Tsunami's skill of mage: A powerful water bomb explodes cleaning all bad buffs in team and causing weakness of armor , slowness and damaging enemy players on impact.
    . Fury arrow's skill of Rogue: Massive arrows are invoked from the sky falling down quickly affecting multiple enemies causing 10% decrease in critical and applying a purple poison aura.
    Quote Originally Posted by Hercules View Post
    ok.... ok, my last idea:

    * New XP Quest: Since Nord, we don't have more XP quest, I believe it's time to add a new daily quest ONLY for who reach lvl 46. Maybe kill 50 or 100 normal bosses of tindirin, rengol and Glinstone and receive a award of 500 or 1.000 XP.
    Also My ideas are cool >.<




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    Senior Member Chivalrous's Avatar
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    1) Scaled up all elite maps to current level cap (and scaled up loot along with it). As eluded to in part 1, and mentioned by many other people over the game's history, there simply is nothing worth farming. For a player who wants to enjoy an MMO, getting loot is one of the things that makes that happen - we all wanna make money! If we had level 56 legendary gears, mythic gears, or even arcane gears, that dropped from old elite bosses that were scaled up, a nice kraken skewer for rare drop for running elites was a nice sexy find when it happened. So having that rare loot that scaled with the elites would be nice and thats where my number 2 also comes in handy.

    2)progression bars for elite aps, Ive been running elites forever trying to get those new aps, i have no idea what my progress is for the elite bosses nor the minions for the area. A small progress bar for the amount remaining for the achievement in the achievements section by the specific ap would be nice. I understand that it may make the text smaller to read, so if thats a problem then maybe when in an elite map its in the bottom left corner for the specific map and whats needed such as;
    [bosses remaining: 0/500]
    [minions remaining: 0/5000]
    Basically any form of Progression bar would work, not only would would it help keep players going at it for the achievements but it would help those that havent started yet want to get the achievement points as well.

    Thanks for the Consideration

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