Not really, because Mage and tank both have enough damage to rush and overwhelm any distance a rogue might have between the two classes. Have you ever clashed before...? Not to mention all the speed debuffs in a clash make it impossible to run for too long. Also, people stack tanks now. Clashes are typically 3 tank 2 mage because that's the most efficient set up. That alone should tell you that there's something wrong with the gsme.
Lol! Yes, that too!
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Rogue "nerf for game balance" was generally good on; paper, numbers and for limited pvp 1v1 2v2 and maybe pve, -dmg -armor too much, we've lost 10%(approx) auto dmg nerf and % bonus dmg from a pet, hope they gives this damage back to us it should be kill fast:die fast.
So yeah.. maybe about time to hang up those bow and quiver..
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so god of thunder. Why cant you set up a team like that 3 tanks and you? that way you can yank all the kills or are you worried that the warriors are going to steal your kills ,since is a team Right? so you want all the precious kills only for you is that right god of thunder? or am i wrong? you cant survive in a team?or your ego is telling you you know what god of thunder lets solo pvp and im going to win 5v1
I am not qualified to comment on pvp or twinking. And i have been through this myself when i made a mage during shuyal campaign, when dps checks were introduced and a rogue later after eyes made rogues indestructable. I always had rogue friends to run with (even when consisting of top tanks gone rogue) when the situation was bad for tanks. All i want to contribute now is:
1) We don t have seen a single good lvl 56 item yet, nor new belts. There's plenty of room for adjustments.
2) Please keep in mind, that Tanks current heads up in pvp solely relies on a weapon proc, not the skills (as it does in pve with the aegis) and while the triple axe of the glitstone set is great it is still a big stat sacrifice.
3) From my point of view pve parties are fun again, since mixed classes runs are most rewarding.
As Saf said, i have always been supported in tank threads by friends from other classes, and i will always support other classes myself in the ongoing debate for balance. All i am saying now is: Why not wait with the debate until we tested lvl 56 gear in elites and pvp? We did not make the full transition yet.
Is that what you think this is about? Zeus not getting kills and dying against tanks? Multiple rogues and tanks have posted here, and yet some choose to think this is a personal issue. Rogues are still able to land kills, but for every kill, they die almost as much, if not more. The armor nerf was sudden, absurdly huge, and had enormous implications across different levels. When rogues are not needed in clashes, you know that something is wrong.
Sory man but you dnt ubderstand nothing. No one worried about stolen kils its about uselesss one klass and unbalanced all levels. PLS SHUT UP ABOUT EGO AND talk about klass and balance. Before nerf no one can solo pvp if you play pvp. also pedgon is pro war check leaderboard.
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like y say you dnt have advance about pvp and twink you sugest is wait fir new items and stay with broken 1-46 "mayby 56 it fix" " mayby better fix all level before we relese somethings new. im not wwiting and im not expect new items i expect fair play game for all class. Not only for unhappy war without team for elite.
If you think pve need nerf 1 class cor hapoy wwriors you wrong it can be fixed in another way. and without hit all lev rogues and pvp.
The 10 lvl cap was deliberately made to leave behind the gear gap that was generated by para and eye gears and the arcane ring. We only made one part of the transition, we did not see any next gen items or proc yet. I am not saying all is fine now as it is, i am just saying this debate is about some already outdated items and a tank item proc.
Last edited by Ardbeg; 04-18-2016 at 03:40 PM.
If you read what he said then he meant that rogues are not needed in clashes anymore because mages does high crit and survive longer also can heal the team so there are many advantages for choosing a mage over a rogue as a DPS, rogues dies way faster but they are the highest damage still yes, no rogue is afraid of getting kill stealed but they dont want to die as much as they kill or even more.
Geared tanks (Real tanks are 3000-3200 armor) and rogues were before nerf 2000 armor - 2200, it's not rogues fault that tanks are deopping their armor inexchange for damage and dps while using sword, its like comparing a naked tank to a maxed rogue and saying that the rogue has more armor than a tank so nerf her.
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