Ok its a misleading example then. But gl with the zero-death plan of yours.
Ok its a misleading example then. But gl with the zero-death plan of yours.
gl? (I don't know what that means), when I mentioned the 3k Deaths I don't was talking about me, I was talking about all the rogues, this is my first ACC, I was a Noob, look the number of Deaths of a Noob war (my firts time playing) and compare it with a firts time playing rogue before the armor nerf, u will see a big difference. (I love Nexus, is a OP pet and was with me from lvl 15 to 46)
Gl= good luck
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Ever since the nerf I've seen more and more rogues getting useless and dying 2x as much if not 3x more tanks are op even before that sword came because they actually use skills but now I see them rely too much on sword rather than skill
Here's my opinion, and its just that.,a opinion
First , yes need to do something with rogues armor..
Next, what is it that people feel like that have to put other classes down, I'm a die hard tank..but I support my brother and sister rogues..the whole "ile boost my self up by putting you down" mind set needs to go
Lastly , I don't care what you do to PvP, but leave pve alone...nerf PvP, buff it, I don't care..but leave pve alone, I spend most of my time running by myself farming. A damage nerf would suck
Tanks already have half the DMG/DPS of other classes ..and you think it should be cut in half....u been sniffin glue? Is your idea to just make every class useless ..
Yes I support fixing the rogue armor problem..but leave other classes out of it..this is about the rogue armor issue, let's stay on topic
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Thank you, your thought that pve should not be hurt because of pvp is something sts needs to learn, because this rogue armor nerf was just the opposite. Blanket changes across all levels and aspects of the game do not work because different balance is required for pve and pvp, different balance is required for different levels aswell. While i do think the arc sword could be slightly nerfed(perhaps it spawns 2 less pools and each pool lasts 2 seconds less, which is not unreasonable), i think venge should be scaled to be more effective at endgame and less absurd at twink levels in addition to creating maps that require tanks and devising a better taunt system so that tanks do not rely as much on the proc, but are actually better in pve and pvp because of tank mechanics themselves
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Last edited by intrepd; 04-19-2016 at 10:40 AM.
Well, the rogue armor nerf was NOT a good idea, but returning their armor would be a BAD idea, so how about, you know buff rogue's armor a lil bit, not a 10-20 buff and not 300-400.
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Why would it be a bad idea? From my experience, the best mages would have a chance at beating me 50% of the time, if not more. I was at a slight disadvantage with the tanks but it was workable. It needs to be a full return, anything short won't help much at all. It's honestly so much squishier than playing a mage...
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We were already the worst class even to proof it there was barely a rogue in clashes nowaday maybe 1 or 0 and it's never a good point to stack rogues but the best is stack tank. Rogues dies way easy even with their armor back so no point in buffing 100-50 armor or close to that they need the armor back
Mages hit harder than rogues now with their lightning + gun. So yes, they don't have an aimed shot, they have something better. On top of that, they get a shield to go with it. Again though, I'm not asking for a mage nerf. I don't believe in class nerf. I feel like it just ruins a player's playing experience. I believe in returning rogue's armor as it was nerfed when rogues were already struggling.
Last edited by Zeus; 04-19-2016 at 11:10 AM.
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