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  Click here to go to the first Dev post in this thread.   Thread: With regards to the rogue armor nerf

  1. #161
    Member glendame's Avatar
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    Ok its a misleading example then. But gl with the zero-death plan of yours.

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    Quote Originally Posted by Lawpvp View Post
    Considering neither of those posts have anything to do with the armor nerf, no

    Oh basically they do.....

    Quote Originally Posted by Justg View Post
    OK folks, this has been an extremely productive thread. Here is what we have heard.

    Major Caveat: Nothing on this list is on the roadmap, I just want to verify that we are talking about the same things for now:

    Make farming worth it:
    - Better loot distribution across all maps (bring new life into all the old maps)
    - More competitive gears available purely through farming (Planar Tombs was a good model for this).
    - More and varied crafting materials, scattered across all maps
    - More items like Necro, Planar Pendant, Mythic amulet (farmable crafted)
    - Items that are very rare to loot off bosses (high level jewels)
    - Scale all elites to current level cap w better loot (crate keys, ankhs, old arcane eggs, combo lix, extra gold, high level jewels)

    More/ new loot:
    - Better gear progression
    - Original stuff, less re-colors
    - Add great sets with powerful set bonuses, distributed across crates/ boss drops/ craftables
    - More recipes: (Weapons, Eggs, pet food, potions, vanities, ankhs, crate keys, time keys (accelerate crafting))
    - Overhaul of the token vendor inventories so people have new shiny things to buy with dragkin tooth, Rengol tokens, Underhul coins, Planar fragments, etc.
    - Stashable crafted energy kits
    - Vanity “trail” for pets
    - 1000 gold, 1000 hp pots, 1000 mana pots

    Events that encourage group play:
    - 2013 Tarlok event. Most of the time during that event we were on maps, killing bosses after bosses, for a chance of event portal.
    - Harvest event, which encourage all three classes to work together and share their loot.

    Game balance
    - Tanks too desirable right now
    - Sorcs crit very hard
    - Rogues too nerfed in PvP

    New PvP maps

    Better inventory management
    - Stacking (w/ mass sell)
    - Sell All for specific rarities

    Party System bonus – for all classes in PvE parties

    Leaderboards
    - Seasonal
    - Bot protection

    Progress meter for APs

    Mailbox for offline communication

    Guilds :
    - Wall/ MOTD
    - Guild V Guild
    - Guild-wide prizes for competitions

    New skills

    Does this sum up what we have been talking about? Again, no promises on any of this, but it is a great conversation thus far!

    Thanks,

    - g
    Maybe you should take time to read other posts instead of just yours

    Laugh it up fuzzball!

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    Quote Originally Posted by glendame View Post
    Ok its a misleading example then. But gl with the zero-death plan of yours.
    gl? (I don't know what that means), when I mentioned the 3k Deaths I don't was talking about me, I was talking about all the rogues, this is my first ACC, I was a Noob, look the number of Deaths of a Noob war (my firts time playing) and compare it with a firts time playing rogue before the armor nerf, u will see a big difference. (I love Nexus, is a OP pet and was with me from lvl 15 to 46)

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    Forum Adept Kingslaughter's Avatar
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    Gl= good luck
    This signature has been removed for violation of forums TOS.

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  6. #165
    Senior Member Lawpvp's Avatar
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    Quote Originally Posted by Masked View Post
    Oh basically they do.....



    Maybe you should take time to read other posts instead of just yours
    Maybe you should take the time becoming competent, i read that post the day it was made and it in no way directly addresses the rogue armor nerf, learn to read.

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    Ever since the nerf I've seen more and more rogues getting useless and dying 2x as much if not 3x more tanks are op even before that sword came because they actually use skills but now I see them rely too much on sword rather than skill

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    Here's my opinion, and its just that.,a opinion

    First , yes need to do something with rogues armor..

    Next, what is it that people feel like that have to put other classes down, I'm a die hard tank..but I support my brother and sister rogues..the whole "ile boost my self up by putting you down" mind set needs to go

    Lastly , I don't care what you do to PvP, but leave pve alone...nerf PvP, buff it, I don't care..but leave pve alone, I spend most of my time running by myself farming. A damage nerf would suck

    Tanks already have half the DMG/DPS of other classes ..and you think it should be cut in half....u been sniffin glue? Is your idea to just make every class useless ..

    Yes I support fixing the rogue armor problem..but leave other classes out of it..this is about the rogue armor issue, let's stay on topic

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    Quote Originally Posted by konafez View Post
    Here's my opinion, and its just that.,a opinion

    First , yes need to do something with rogues armor..

    Next, what is it that people feel like that have to put other classes down, I'm a die hard tank..but I support my brother and sister rogues..the whole "ile boost my self up by putting you down" mind set needs to go

    Lastly , I don't care what you do to PvP, but leave pve alone...nerf PvP, buff it, I don't care..but leave pve alone, I spend most of my time running by myself farming. A damage nerf would suck

    Tanks already have half the DMG/DPS of other classes ..and you think it should be cut in half....u been sniffin glue? Is your idea to just make every class useless ..

    Yes I support fixing the rogue armor problem..but leave other classes out of it..this is about the rogue armor issue, let's stay on topic
    no one want weak wariors, no one want weak class we wwnt fair play game. But alrdy like you know Rogue is weak paper and foood i stay with my rogue on 46 and play warior but sory im not hapy to see paper any class.

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    Senior Member Lawpvp's Avatar
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    Quote Originally Posted by konafez View Post
    Here's my opinion, and its just that.,a opinion

    First , yes need to do something with rogues armor..

    Next, what is it that people feel like that have to put other classes down, I'm a die hard tank..but I support my brother and sister rogues..the whole "ile boost my self up by putting you down" mind set needs to go

    Lastly , I don't care what you do to PvP, but leave pve alone...nerf PvP, buff it, I don't care..but leave pve alone, I spend most of my time running by myself farming. A damage nerf would suck

    Tanks already have half the DMG/DPS of other classes ..and you think it should be cut in half....u been sniffin glue? Is your idea to just make every class useless ..

    Yes I support fixing the rogue armor problem..but leave other classes out of it..this is about the rogue armor issue, let's stay on topic
    Thank you, your thought that pve should not be hurt because of pvp is something sts needs to learn, because this rogue armor nerf was just the opposite. Blanket changes across all levels and aspects of the game do not work because different balance is required for pve and pvp, different balance is required for different levels aswell. While i do think the arc sword could be slightly nerfed(perhaps it spawns 2 less pools and each pool lasts 2 seconds less, which is not unreasonable), i think venge should be scaled to be more effective at endgame and less absurd at twink levels in addition to creating maps that require tanks and devising a better taunt system so that tanks do not rely as much on the proc, but are actually better in pve and pvp because of tank mechanics themselves

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    Quote Originally Posted by Oezheasate View Post
    Rogues should be 600-700 armor below equally geared tanks.
    That was where it was before the armor nerf, so it will mean giving us back all of our armor. I had 2148 armor including passive armor while tanks has 2700-2800.
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    Quote Originally Posted by Zeus View Post
    That was where it was before the armor nerf, so it will mean giving us back all of our armor. I had 2148 armor including passive armor while tanks has 2700-2800.

    Add to that if they are using shield they will have 3k + and still they want more armor? They have double of our armor now if they use shield, i know warriors who managed to tank with no armor in clashes and yet you guys are complaining about us tanky?
    Last edited by intrepd; 04-19-2016 at 10:40 AM.

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    Well, the rogue armor nerf was NOT a good idea, but returning their armor would be a BAD idea, so how about, you know buff rogue's armor a lil bit, not a 10-20 buff and not 300-400.
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    Quote Originally Posted by Intous View Post
    Well, the rogue armor nerf was NOT a good idea, but returning their armor would be a BAD idea, so how about, you know buff rogue's armor a lil bit, not a 10-20 buff and not 300-400.
    Why would it be a bad idea? From my experience, the best mages would have a chance at beating me 50% of the time, if not more. I was at a slight disadvantage with the tanks but it was workable. It needs to be a full return, anything short won't help much at all. It's honestly so much squishier than playing a mage...
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    Quote Originally Posted by Intous View Post
    Well, the rogue armor nerf was NOT a good idea, but returning their armor would be a BAD idea, so how about, you know buff rogue's armor a lil bit, not a 10-20 buff and not 300-400.

    We were already the worst class even to proof it there was barely a rogue in clashes nowaday maybe 1 or 0 and it's never a good point to stack rogues but the best is stack tank. Rogues dies way easy even with their armor back so no point in buffing 100-50 armor or close to that they need the armor back

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    Quote Originally Posted by intrepd View Post
    Add to that if they are using shield they will have 3k + and still they want more armor? They have double of our armor now if they use shield, i know warriors who managed to tank with no armor in clashes and yet you guys are complaining about us tanky?
    Mage doesn't have aim shot

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    Quote Originally Posted by Binlaggin View Post
    Mage doesn't have aim shot
    You know that mages hit as hard as rogues now? Plus they have a shield that rogues doesn't have. And that quote was not talking about mages

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    Quote Originally Posted by Binlaggin View Post
    Mage doesn't have aim shot
    Mages hit harder than rogues now with their lightning + gun. So yes, they don't have an aimed shot, they have something better. On top of that, they get a shield to go with it. Again though, I'm not asking for a mage nerf. I don't believe in class nerf. I feel like it just ruins a player's playing experience. I believe in returning rogue's armor as it was nerfed when rogues were already struggling.
    Last edited by Zeus; 04-19-2016 at 11:10 AM.
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    Quote Originally Posted by Binlaggin View Post
    Mage doesn't have aim shot
    Electric crit does like 75% of AS's.
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    Quote Originally Posted by Intous View Post
    Electric crit does like 75% of AS's.
    who cares about cfit like 40-60 if have shild stun. nekro shild lot of hp and armor and heal"? any mage special if can combo oponent like mage.

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    Quote Originally Posted by Intous View Post
    Electric crit does like 75% of AS's.
    And rly hard to get higher crit like 60 with gear 46 imposible for more time like 1 sek per 10second.

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