Originally Posted by
intrepd
You know that mages were tankier even before the nerf? Thats what i noticed that they got 2 shields to sync during clashes but rogues gets 7-6 seconds of no shield to die in also mage heal is way more useful as if you're in trouble you can heal instantly but rogues has to pick up their packs, if you aren't near a wall then you cant pick them and sometimes it drops far even if you threw toward the wall.
Look at tanks now they're a tanky rogue with juggernaut and OP damage. What's the point of wasting rogue set on diamond? Increase armor and lose hp and mana dex? Rogue will still die easy due to the loss of hp and won't hit hard due to the loss of damage? Know how many damage rogues will lose if they gem their gear with diamond? And even though rogues won't get back the same amount of armor they lost with nerf using diamond gems.
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