Originally Posted by
Zylx
Respectfully, i disagree with that. Everyone ive talked to agrees with me.
There is always a danger in assuming that you speak on behalf of the majority.
Sure, you can release new gear, you can change how things are looted, you can improve loot tables and give rewards, but the fun of the game isnt in getting things, its in the journey you take to get them.
This I agree with. I've played for almost three years and the very best part of that time was in the beginning. The game held endless fascination then because there were a lot of new things to discover. I remember meeting a warrior on the Dragon Jewels, a total stranger, but we struck up a conversation on where to find the Elusive Four then went on to do a lot of (unfortunately fruitless) runs. I remember running Kraken Isles and Nordr nonstop for hours with a group of newfound friends, looking for elite Bael and Krunch, cracking jokes and looting lockeds. I remember farming for my own Malison without luck; yelling "Malison come to mama!" in desperation before every boss kill. I remember Kalizzaa showing me how elite Tarewa could be done in under 8 minutes at level 41 without parking. Those times when everything was new and fresh and you were learning as you go along, making discovery, were the best.
This is a game, not a full-time job. It shouldnt feel like work for people to keep up, but it does. AL's gameplay is too simple and has not changed in the past 3 and a half years, its like repeatedly going in and killing everything in Hyrule Castle in the original Legend of Zelda 5 hours a day for 3 years straight. How long would you last?
Again, here's why it's unwise to assume. People farm for a variety of reasons. They may have a goal in mind, a pet or a piece of gear that will allow them to be just a little bit more competitive. They may farm to fund guild events so their guildmates can have more fun in game. They may farm because they like to do it: mindlessly killing mobs after a stressful day at work can serve as an outlet, at least for me. They may do it to challenge themselves. So yeah it looks like you're doing the same thing over and over, but it's not really, because you have different motives every time.
As to gameplay, I've tried other RPG games. And yes some of their gameplays have more oomph, more sophisticated and dramatic. But they ultimately require me to grind too to get some progress. And I never have as much reason to do it there as I do in AL so in the end even the flashy gameplays couldn't make me go on. I'm not saying AL gameplay is perfect. Just that it's the least of my problem with this game.
I do somewhat agree that there should always be something to look for and expand on. But gameplay should also always be refreshed with new and invigorating features every once in a while to keep the game playing new and keep the old players happy.
The old players are the hardest to keep happy. Like I said earlier, the beginning is always the best and I think, speaking for myself, we would always be comparing the present with that honeymoon period and find the present wanting. It takes more to make me enjoy the game now than it did back in 2013. But I have to agree with Justg on this point, gameplay isn't the most pernicious problem now. For me now it's the lack of goal to aim for, lack of perceived progress, and the repetitiveness of events and items.
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