Kavanah: "Cinco, would you rather be in a Norma Jean or As I Lay Dying mosh pit?"
Cinco: "Norma Jean, in that case /mosh"
yo kananah wats the better build to follow top or bottom
??
I'm not sure if you know this, but my pure Mage has brought instant respect from chankleta and chaudex who I see as some of the best pvpers around in the paladin and warrior build. I can consistently rank 1st and 2nd in kills. the only downside is i am destined to die by archers.
I do have a Str/Dex tank actually, his name's Royce-Fnord But anyway, I wasn't disagreeing in general that Dex is useful for PvP, just disagreeing with your use of the word "tank", and your assertion that they are "easy" to take down. And remember just when you think a tank's buffs are running out, your hit% debuff on them will also be running out
Anyway, guess I'll have to respec to full Str and try it out. I've just been too busy playing with my 3 mages' stats since the stat-driven skill update to spend much time on my bear. I'm sure I'll go back to some Dex after testing it, but exactly how much should be interesting to determine, just like it now is for Int mages.
you won't believe me until you try; so go play a full str bear.
and i'm sorry but i don't get your 'tank' definition. did i use it in the wrong context?
Goodbye
Hate to play devil's advocate here, but technically speaking, there are no 'tanks' in pvp. Since there is no way to 'taunt' players to attack you and there is no such thing as aggro in pvp, the term tank really doesn't exist. What do you call a low burst dps, high health player in pvp? Probably something like low priority target.
I am curious with the testing going on, has anyone determined just how much extra damage/healing is being increased for every point invested in the primary stat?
There is only one build that I have listed. That's the main build which is my "near" pure tanking build that I have saved in my "Tank" loadout. The other loadout which I've titled my "zerker" loadout is simply for me to adjust to a game with more tanks in it, that I would be tanking less so I could switch to a loadout with more DPS.
So the main questions you have to ask yourself is, "do I like the playstile of ursans?", "do I like their skills?", "do I want to be more of a tanker, a damage dealer, or be able to switch between both while compromising on damage and tanking dps?" The whole point of this setup is so that I can go from being a heavy tanker to being a decent DPS.
Kavanah: "Cinco, would you rather be in a Norma Jean or As I Lay Dying mosh pit?"
Cinco: "Norma Jean, in that case /mosh"
It may not work very well in PvE, but it totally doesn't work in PvP
The basic concept of a tank is to get the enemies to hit you instead of them. Stuns and movement control skills are a form of crowd control, not aggro control. You're still not getting them to attack you when you beckon or stomp them. You are just getting them to temporarily stop attacking others.
I'm speaking of PvP in general by the way. In all of the MMO's I've ever played, the tank is probably the least useful build in PvP. Unless you count flag running or something. It would be cool to see something where you could actually force a player to attack you for a few seconds tho. I understand that it is almost impossible go program that.
hey kavanah
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