I feel like things it be more balanced if things went back to how they were but warriors got a damage nerf and rogues got an armor buff. Just my thoughts on the subject
I feel like things it be more balanced if things went back to how they were but warriors got a damage nerf and rogues got an armor buff. Just my thoughts on the subject
Warrior and rogue very strong, weapon Warrior proc bugued, very better buff than magé and rogue weapons. Damage rogue wrong for me, in PvP rogue kill easy without good itens and War kill all just with the arcane sword buff.
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Lol that's funny. Rougues definitely need their dmg nerf even a bit more than before. And tanks should have both their dmg and armour nerfed just a little. At least on end games anyway.
I was experimenting with rog before (this was with the dmg nerf),I had my pvp build. My shield was 4/5 (no knockback) and I had 10/10 Mastery on shield. (70% dmg reduction on shield overall) Guess what?? That rougue (who had like 800dmg broke my shield in 4 hits! (6 if u count the 2 sec invulnerability). That 6 hits only took like 10 seconds. If I don't heal he will kill me even before my shield is broken even though I have 5.3k hp. So yes rougues need their dmg nerfed more than before. Either that or make shield last longer and absorb more dmg.
Rouges need damage nerf a d their armor back.
Tank need their damaged nerfed.
Mages need a damage buff imo.
Seriously tank cant kill rogues? Lol my friend(warr) took down my other friend(rog) in 2combo zzz. The rogue hp 5k, crit 49%, damage 998.0 well the rogue die because a normal warrior with 8k hp 2.5 armor, 700damage. Simple its based on ur gear and skill to play the game both character is OP if ur gear wasnt good and they're normal if ur gear was good simple. The main problem is mage shield vanish ko fast because its only hold my friend(rog,SP,aim,nox) combo twice and i can sai i die because 4combo
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I keep on saying that I dont mention anywhere thatbwarrior got less dmg warriors don't have ranged attacks consider this and what I meant is that make the character op in what are they are specified to or else bring the balance which was before in the game
That is temporarily for pvp read the announcement
Axe throw has the longest range of any skill in the game. Players with the Glintstone set equipped can pull up to three opposing players at once. Also the Axe Throw mastery which adds bleed damage is extremely painful and coupled with the Arcane Sword proc kills any rogue or unshielded sorceror in less than 5 seconds. When you pull a rogue towards you, the rogue's crit would have been nerfed by feeble and it would be impossible to crit combo you to death, even less so if you had charged Juggernaut before you pulled the rogue.
How is it possible that you play a warrior and say that your class has NO ranged attacks? Nowadays most tanks just use Juggernaut->sword proc->axe throw and they get 2-3 kills just like that. It should not be that way. Tanks are not rogues, they die slowly hence they should kill slowly. That is class balance. Anyone who comments to the contrary is just being selfish and/or ignorant.
Last edited by Safiras; 04-24-2016 at 09:22 PM. Reason: typo
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Zeus are u basing this off of the arcane sword and its ridiculous proc? Because if there is a nerf to warrior damage overall, what happens when the arcane sword becomes obsolete? Thats my issue is that the warriors weapon specifically the arcane sword ruined pvp so to nerf warrior damage all together will cause issues later. I rather them nerf the arcane sword proc in pvp. That is the real culprit here.
Last edited by Midievalmodel; 04-24-2016 at 09:26 PM.
you have a level 10 rogue with 1.9k hp? haha no! and if your complaining about your tank dying alot it may be because you focusing more on dmg than armor
my tank has 2.3k hp 80dmg and 630 armor no para and with samael, and im still beating nekro para/eye rogues
im not a big fan of this weekend update but its not as bad as i expected it to be
The fact that u are complaining about warriors at lvl 10 being underpowered, when warriors have been the best twink class since the invention of twinks, and the only reason rogues are farming rn is because the dmg nerf was removed and it will be added again in a few days and warriors will continue to dominate twinks, just goes to show how noob most of the tanks are in twinks and the fact that they couldnt handle pvp for 1 week if it was actually balanced(not saying that it is now). I even saw a couple tanks yesterday say they were going to quit if pvp stayed like this. ARE U KIDDING ME? LEARN TO READ!
Stop complaining that u after years if being overpowered u now have to deal with a few days of getting farmed without kdr before u go back to being op again,
What a joke of a thread
Not to mention those stats are the biggest lie ive ever seen. Lvl 17 druid set gives 513 armor and u think a lvl 10 has 512? Lmao just stop. And 1989 health? Lmao pls. My rogue has 8 eyes and a fort nature and has 2050 at lvl 17. Come up with some more fake stats
U want to know what the imbalance was before? Tanks with more dmg than rogues, twice as much health as rogues and infinite mana.
Last edited by Lawpvp; 04-25-2016 at 12:51 AM.
rogues have to be nerfed.. after removing nerf. yes It is rogue legends... their armor must be nerfed or dmg will be for game balance.
If u guys say arcane sword is the main source of dmg for nerf then nerf the sword and give a overall buff for warrior
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