tl;dr don't
bother
tl;dr don't
bother
Incorrect. There is no change.
Even for basic legendary gear farming, since the beginning, you would be constantly rerolling items. The thing is, you only see the reroll message if you actually have a higher rarity item result from your second drop chance. Hence "rerolled FOR BETTER LOOT!" is the message. If it was displaying messages for "player X rerolled!" our chat box would be flooded beyond belief.
You can, and always have been able to, reroll from a common item up to a legendary. It never has been just one tier up.
The only change is now there is a higher tier than legendary to possibly loot.
Before, if your original loot drop was a legendary, you would not see a reroll message because there was no higher tier item to drop.
Now, we can loot stuff higher than legendary tier. If we reroll and get the set tier item, that doesn't automatically mean we rerolled from a legendary item. It could have been a green/rare item.
As it was stated: rerolling just means you get a chance at another drop, and the game gives you the higher tier one of the two drops.
As a result, you see the reroll message much less than you are actually rerolling, since it only appears if something better drops.
You otherwise would see a message once for every 4 mobs killed with a 25% reroll elixir on. Think for a moment...a party of four, all with 25% reroll. That would mean one reroll every time a monster is slain. Obviously, we have never played and seen a reroll message for every mob slain.
Hence, we can confirm there hasn't been any change in how loot reroll works. It has always been a second drop chance and you get the better of the two tiers.
Well... Here's the screenshot from what devs said...
Also, not every 4 mob kill drops a loot for you to reroll.....
And look at the quotes from bef's post (#18).... By Cara
I think devs knows how reroll works better than us players.... And from what I heard, what you described is how reroll worked back in PL... But apparently AL is different
Last edited by eugene9707; 04-24-2016 at 06:43 PM.
Early in PL, you would re-roll and it would roll the whole table again, and give you the better of the two items that you looted, so it was the equivalent of running the map twice, but then it was changed so that it would give you an item one tier higher.
What Morholt said was incorrect as far as I know.
OP, so how is the luck stacking working out for you? Loot any item yet?
Is it really that the odds are low or just not enough players are running the maps. I mean even over the weekend I would join a map and wait and wait and maybe one player would join.
When Glinstone caverns expansion started I could join a map and there would be at least two or three other players in map already. Seems like map is too hard or loot is not worth time/profit.
Also, not a critism but funny enough, the set is suppose to help with the new maps but by the time I've aquired the set wouldnt I be done playing the new maps, except for the coming up elite maps I guess.
I wish the set could be aquired in Glinstone maps so I could then be fully geared up to take on the new maps.
Great thread. Kudos to OP for not bashing STS and being patient and supportive
I think what vroom mean they change the luck system is you could reroll from common up to legendary, set items only drop from legendary reroll and that still didnt gave you 100% change on set, set items could drop without luck but it was rare to happen same with planar recipe correct me if i was wrong
Nope nope nopes.
You cannot roll from common to legendary. What Vroom means is that if you re-roll a legendary, it will roll the whole table again, and give you the better of the two items dropped. Similar to having killed the boss twice, but only getting one of the items looted. You cannot roll from epic to set because it still goes 1 up to legendary, contrary to what Morholt said. Same goes for rares going to epic, and commons to rares.
Does that make sense now?
Why dosent Vroom come & explain himself rather then everyone arguing with each other?
I said "considering the fact"
Which means, if StS programmed the set items to drop at 0,1% rate, then the probability to loot the set item after completing one run is 0,0905%
I would live to make a little study and ask people to farm the map and see how many set items drop. I want to try to find the approximative drop rate of each tier items.
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