Quote Originally Posted by Ulfric View Post
I'am not talking about your runs in watchers tomb from your tier Johnyboy, but I'am talking about the elites. The whole class will get the slice of it if mages could actually freeze, root and stun more effectively because warriors will die less, rogues can concentrate on dealing damage without fearing about getting KO'ed and the mages could have the fun timing their skill to freeze or stun maximum mobs possible. To make such gameplay possible, the changes necessary are warriors should be able to pull agro more effectively, rogues don't need no change, mages should be able to freeze, stun and root more efficiently.
Note that i'am not saying this to be implemented on pvp tho as it will bring about the greatest imbalance but a great balance on pve. Any other class objecting to this is being pointless and nagging because they deny the fact that it is also for their own good too.

Worried this will cause economy imbalance? all noobs will be able to farm on elites blahblahblah? well they will take considerably longer time than we take, do they not deserve it? no one likes to run with noobs anyway. the only persons responsible in causing economy imbalance are the rich who abuse and set the price the way they want.
suppose a rich player wish to buy 500 locked and the price was 10k per lock, he will sell 20 locked for 6k per locked then all the players start selling it for 6k.
My response was in regards to PvP, because players are always suggesting things that heavily imbalance PvP when sorcerers are already extremely strong there. Do sorcerers need a buff in PvE? Yes, but not in a way that affects PvP.

Hence, why I liked Papalix's suggestion of providing a damage multiplier if mobs are over 5. So, if there are more than 5 mobs, a sorcerers DoTs and damage should double or even triple on those mobs. They already have great crowd control but they just do not clear mobs as fast as they should in elites.

The economy suggestions are useless because the price of a weapon or gear is decided from where it drops and how much supply of it there is contrasted to how much demand of the weapon or gear there is.