The essential issue with the new UI is that of usability. An action-based game requires quick actions from the player. The previous version of the UI was already cumbersome, but the new UI's drop down menu format added significant complexity to gameplay operations.
This issue also delves into design intent. When the leprechaun pendant was originally designed, did developers expect it to be worn at all times? Probably not, since the original pre-crafting leps were level 1, had ONLY a luck stat and had no slots for gems/jewels. Over time design elements were added to the game that increased the need to access the inventory during gameplay. Arlorian rings, tradable elixirs that resided in the 'chest' slot, and gear loadouts.
Intended or not, AL design evolution is such that, in order to achieve maximum loot at minimum cost, industrious players are required to access their inventories as fast as possible - often at the most 'dangerous' moments during gameplay. It requires 2 taps just to get to inventory (or just "I" on chrome) then you have to locate the correct slot and sometimes scroll through items. By the time the player is done tapping about like a chicken hunting for food, the action is often over or the player is dead.
Here's what I think may resolve the situation:
Good Fix: Add another drop down menu item, designated "Quick"* Place the most frequently used slots under Quick, including Chest, Craft, and Gear Loadouts. Maybe Ring and Amulet also?
* Other menu items stay the same, also meaning that Chest, Craft and Gear Loadouts still appear in their respective menus.
* Whenever Inventory is accessed, it always defaults to Quick regardless of what the player had accessed previously.
Better Fix: Everything from Good plus...* Make the Quick menu item customizable
* Players could choose whichever slots they'd want quick access to. Yaaa!
* Separate consumable elixirs from the chest slot into their own slot
Best Fix: Everything from Good and Better plus...* Correct the functionality of the Elixir button to allow players to use elixirs in inventory
* Finding an elixir right now often requires scrolling through 100+ items :/
* Elixirs in inventory supercede the plat option
* When all elixirs of a type are consumed, it defaults to the plat purchase or disappears from the list
Ultimate Fix: Everything from Good, Better and Best plus...* Add a Gear Loadout button or at least an Inventory button somewhere on the main screen
* Players create epic YouTube ballads about developer Spacetime Studios
Bookmarks