Originally Posted by
Carapace
Just going to chime in that we are reading and following this thread, though we don't have any large comments at the moment while we discuss things about the pet.
Some things I can discuss:
- This week (6/9/16) we will be removing the initial manaburn impact of the pool, so there will be about 0.5 seconds for players to at least react and run before getting mana drained.
- We like the mana drain mechanic, we feel it makes for some strategic plays in PvP and it does have a counter in Stampy. We are debating whether the 10% mana drain is too much for a legendary pet. One of the things we want to preserve is that with multiple korruptions, a coordinated team can capaitalize on all of the korruption mana nukes at once rather than them ignoring the others for example.
- We have discussed the size of the effect being potentially too much in PvP. A reduction of about 20-25% of the area of effect has been discussed.
- We are discussing the functionality of the Heal Over Time prevention. At the moment this removes the heal over time completely as long as you are affected, but the affect drops off after about 0.5 seconds. There may be an adjustment here so that it prevents healing rather than removing the heal completely
So we are reading this and we are aware of the concerns, however we are trying to be careful in how we might adjust the pets ability given players worked hard to earn him during the event and we've put ourselves in troubling spots before overreacting to pet abilities and stats. There might be an adjustment coming, and it might be in one of the areas or some of the areas mentioned above but we're still discussing internally.
Feel free to comment whether you think any of these ideas have merit related to the concerns you are all conveying, but I make no promise that any of this will happen or will happen in the % amounts described above based on other factors. Everything is always subject to change.
- Carapace
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