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    Senior Member Redbridge's Avatar
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    Build Groups & Individual Build Types

    Build Groups

    When you initially create your character you have a whole host of options for different types of build. Where you place your available stats determines the type of build you are going for. The main groups are Pure, Hybrid & Dual builds.

    Pure Builds are just that. The stats points available are always spent in the one stat.

    Hybrid Builds are a mixture of points allocated across two or even three stats.

    Dual Builds spend the stats fairly evenly across two stats in order to be able to equip two different sets of weapons. For example a Dual Strength/Intelligence Mage can wear both STR and INT gear. There are links at the bottom of this post for further reading on Dual Builds.

    Further build groups include Balanced Build, Experimental Builds, etc. These aren't covered in this thread currently.

    Build Types

    Pure

    INT(Pure) - All available attribute points put into INT and NONE in other attributes. Pure INT on ENCHANTRESS' are best at doing their main role and purpose (e.g. healing, dropping nukes). Heal and other Spells will be most powerful compared to other mix of stats on ENCHANTRESS.

    Works best for mages since it is their primary stat. Also allows them to do massive spell damage, although sacrificing survivability.

    DEX(Pure) - All available attribute points put into DEX and NONE in other attributes. Pure DEX on AVIAN ARCHERS are best for dealing significant damage to a single target, namely bosses in PVE. As the same for other pure classes, a pure DEX bird will be able to help best at destroying bosses when in a party.

    Works best for avians because it is their primary stat. Allows for the highest single target damage output due to high crit, high base damage and DPS, not to mention increasing the damage of their skills. Again, sacrificing survivability.

    STR(Pure) - All available attribute points put into STR and NONE in other attributes. Pure STR on URSAN WARRIORS are best for being able to tank as much damage as possible from enemies, as evidenced by their large amounts of dodge, health, h/s, and armor.

    Works best for bears because it is their primary stat. Gives the best ability to take and tank damage. Allows for the highest Health, HS, Dodge, and Armour. Although this works best for bears, it doesn't make you the best bear either. There's a difference between being able to take damage and tanking for the team, which is Hit %.

    Pally (Paladin) - A Mage with all of her aoe damage with the armor to cast it where it counts and survive the aggro. Usually some mix of int and str (to wear the gear and preserve skill power) although they are a little weaker than their pure int counterparts, they do not have to worry about getting one shotted. Very effective as a last resort team revive.

    Multiple builds possible. 1. dual spec'd str/int , 2. Dual spec'd str/dex , 3. More str oriented. This allows a Mage to have a lot more survivability by being able to use str armors. You sacrifice your damage dealing for survivability.

    Warbird - An AVIAN with mixed stats in STR and DEX, allowing for the character to equip gear in both categories. A balance of survivability and damage dealing makes this build fairly powerful. The only downsides would be decreased range when holding a melee STR item, and weaker skill damage, as there are less attribute points in DEX.

    Multiple builds possible. 1. Dual spec'd str/dex , 2. More str oriented. This allows for a bird to be able to survive longer by being able to wear str armors. This also still allows a bird to use their long range skills even while using a melee weapon. Sacrifice damage dealing for survivability.

    Tank - General term used to describe a character able to take massive amounts of damage without dying. Builds considered "tanks" are: Warbirds, paladins, and full STR warriors.

    Multiple builds possible. 1. Dual spec'd str/dex , 2. Hybrid str/dex but str oriented , 3. Pure str. This is a tricky one. Tanks are generally known to being able to take damage for the group, but here in PL, tanking requires more than being able to take damage for the group, but also being able to use your bear skills to control aggro/mobs. That being said, a good PL tank would need Hit % - which can be obtained from more dex.

    Bow Bear - Warriors dual spec'd with STR and DEX to enable them to wield archer equipment. Generally they lose out their tanking abilities in favor of a larger range for a 'normal' attack and more overall damage output.

    Beserker Bears

    Shiv Users

    1h/Shield vs 2H

    Further Information and reading is available from the links below.......


    [still under construction......]
    Last edited by Redbridge; 04-05-2011 at 01:09 AM.
    Use the SEARCH function or it'll probably be here--> PL stuff or SL stuff >>> I'm 'SRINGY 2' .
    ** Elf/Redbridge - Ursan/Scorpionious - Avian/Bolticus ** Eng/Redbridge - Op/Yoda **
    I am responisble for what I say. I am not responsible for what you understand

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