Originally Posted by
ilhanna
The mailbox idea is nice; kind of redundant with forums and off-game chats, the postal stamp makes it impractical, but OK, it's not a bad idea. The display case will make a lot of collectors happy, though I sense a hefty price tag is involved. And the estate token quest made available even when you're being locked out is a welcome development. And if you had stopped the preview at that point, I'm sure it would already have made a great addition to the housing system. But buffs that come with environment, buffs that scale according to the size of your house? I can understand buffs that comes from weapons and pets you work hard to get and use in combat. I can understand elixir buffs. But buffs from the 'hood where you live? Can it get even more segregationist than that?
I enjoy my house. It has been fun decorating it within its limitations. But that house shouldn't be made necessary for my stats and (gasp!) luck. I'm willing to work to better my gear and stable and hence my stats, but to have these tied to the size of my house and where it's sited doesn't make sense at all. You can argue that it's optional. But if house owners wiyh stacked buffs can farm harder map faster with less death and better loot, for instance, simply because they buy environments, how do those buffs qualify as optional when they clearly give advantage? It used to be that you can try to improve your competitiveness by looting, crafting, leveling, farming or merching to get that few extra points that will make you survive better and kill faster. This environment buff goes against all that. I know you want to make housing more popular. But I can only see this feature alienating players who can't afford access to the gated community.
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