ty for aim nerf sts !
ty for aim nerf sts !
ORIGINAL ART BY CARLOS ORTEGA ELIZALDE46 R/W/M | <E N I G M A T I C> | CARROTS
Perhaps, just perhaps, let's simply buff packs and veil so that rogues can adjust to being the new support class...
¯\_(ツ)_/¯
Nerf what u want but put pots and ankhs in pvp XD
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Officer of Enigmatic
Hey all.
Speaking with Carapace about the performance of Rogues and Aimed Shot, this is the path we're taking. All analysis is going on right now, I gathered stats from high end Rogues in game to use as examples. The previous combination that resulted in really spiky damage for Aimed Shot will be adjusted so that the High and Low aren't so drastically far apart. All other combinations of Aimed Shot will be buffed to be in line with this combination so there won't be the disparity.
I'll be more transparent about this after the analysis is complete and will show the stats gathered for players as well as how damage would be affected (without any player names).
Thanks for the feedback and considerations everyone!
-STSVroom
I don't realize how you can be ignoring the feedback... even warriors disagreeing. I want the mil I spent on my now useless rogue back please. I feel like you guys believe that by "adjusting" stuff, its being fixed. It's just creating more problems.
about rogues, is not the same as the flame staff to the mage?
Rogues do not have defensive skills to survive near enemies. Hits with a dagger at an enemy that kills you with one hit is suicide. Even though I have 5k health and 1800 of armor.We do not have the skill to paralyze or freeze. A skill that significantly reduces the damage.
So solution to this? I bought a breeze pet to freeze and arcana dagger to stun.
I'm strong now? No, it's my dagger and my pet that are keeping me alive.
Alright, in that case, I'm sure we'd all like to know two things - first: what's the timeframe for the rework of the Aimed Shot skill? Second, what is that you plan to change? Is aimed shot the only thing being messed with here? Or is there a possibility of you reworking another skill to makeup for our current lack off damage?
¯\_(ツ)_/¯
Just heard about this. Oh my God. Rogues are weak, not particularly helpful in crowd control or healing, but we dealt damage. What will we be good for? While we're at it, pierce is hitting as hard as aimed, nerf that. Also the new Arcane Bow when creeping death procs will hit harder than aimed shot when you charge normal and manage to get off a crit hit. Nerf that too. Next season it's just going to be dance parties in sexy outfits with the Arcane weapons hung up on the vanity wall.
GG
Last edited by Kakashis; 07-14-2016 at 05:06 PM.
IGN: Kakashi <Deviant Misfits> - We run PVE!
Last edited by saphirae; 07-14-2016 at 05:18 PM.
G, you asked for proffesional fashion approach about the issue from players, But a nerf this big ofc gonna cause frustration anger and rant. Half the game is rogue
the thing i do find a bit provoking is the developers answers; they were saying"on certain set of upgrades of the aim shot " but everyone uses aimshot of 5/5 this is treating the players as newbies and not admitting it will be a global nerf on aimshot skill which is the skill makes the rogue as rogue
and i dont see any response about pvp perspective, a complete gear endgame player's approach is generally pvp and huge community is in it.
If you wanna fix rogue back again to its old dps value without reverting aim, you gonna have to buff other skills so much that it should make the rogue valid class in pvp or pve, otherwise i predict the outcome will be catastrophic in game
What exactly constitutes as "high end"? And why is the data being balanced based on a small minority when it affects the whole of rogues so heavily? Also, I believe somewhere it was said that aimed would have a damage cap? Does that mean it will a have damage minimum as well?
¯\_(ツ)_/¯
Is this post just about Aimed Shot nerf or items that dont work as intended as well? Because there are a lot of thing that dont work as intended in the game.
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