All we see is reducing damage in post. What combination compensates it back ? Please can anyone help us understanding this with details for PVP and PVE. All my Arcane pets are on rogue. Lol
All we see is reducing damage in post. What combination compensates it back ? Please can anyone help us understanding this with details for PVP and PVE. All my Arcane pets are on rogue. Lol
Last edited by BabVna; 07-14-2016 at 05:18 PM.
Cmon if you're talking about stuff that doesn't work as intended then for example Arcane amulet? it been said in forums for a while that it can stun pets, since when can pets be stunned?
you're proably trying to fix this issue but not all players are P2P, not all are going to buy houses just for 10 damage which is nothing compared to what they lost from aim nerf, rogues didnt have a spot in PVP they been treated like a useless class for months (Probably since 46) but some uses a professional rogue in clash only one though if she can survive and deal high damage, with this nerf i doubt a rogue will get a slot now in clashes lol, mages can hit as high as rogues with their lightning crit and they are not supposed to deal that high damage, ever seen a arcane gun charged auto attack? does 20-30% on a tank without even crit.
Last edited by intrepd; 07-14-2016 at 05:20 PM.
Me as mage in pvp, one aimshot can bring my mage down to 30-50% hp on mage shield, i believe this is bringing balance in 1v1 situations
I get the intention now i guess, to make rogues cosnistent dps other than huge floating damage on aim its gonna eliminate bruizer factor but seems reasonable just fix the pvp factor of it and everyone will be happy
I trust you guys you can figure out
Ive yet to logged on and do test on low lvl hopefully thr change isnt too drastic, at the meantime ill observe post and not rage quit on forum
Kronos Divine Guild Development PICS HERE -- PVP VIDS HERE AL Retiree
I appreciate the fix that are broken. Thank you.
I can assure you the data isn't being balanced based on a small minority. I'm using real player data to give examples of the impact of the changes. I'll be creating a post showing how some example players will see their damage numbers changing between the old Aimed Shot and the new Aimed Shot.
You all see things as your STR, INT, DEX, and DMG values but everything for me is in formulas I use to balance. That's what I'm doing all calculations based off of to make sure the average damage of Aimed Shot stays the same.
I'm actively working on this right now and I plan to have the ability adjusted for next week's push.
hmm aim max dmg reduced and made close to low end problem occurs in;
you forgot there was 2.2k to 5k ish floating dmg opn skill damage and average of it is 3k, so the min damage should start at 3 not old value otherwise you reduce the average of floating dmg therefor the aimshot damage
If I understood correctly the aimed shot is being adjusted because:
1. A combination of upgrades in Aimed Shot results in high damage.
2. Rogues are glass cannons.
ALL ROGUES (starting from lowest level twinks to endgame rogues with any sense) have only 1 combination - they upgrade 5/5 in AimedShot. Only inexperienced rogues take a few AS upgrades and leave out the rest to take traps and shadowstorm. (It is ShadowStorm that needs the "fix" not AimedShot. Why was this not adjusted instead of nerfing AS) . So if all rogues take 4/5 or 5/5 and it is only the ignorant rogues who are missing out on the damage and they can follow build-guides to educate themselves about it then where was the problem? I cant understand.
Rogues are glass cannons yes and rogues are threats to their own class so then please make this new aimed shot change affect only rogues. With other classes we will be useless if this aimedshot change applies to all classes. And there is no way we can cope with it. No adjustment can make up for it no matter what you say.
You all nerfed rogue armor with the consolation that rogues will be single-target damage dealing glass cannons. Now sudden taking away of our damage is going back on your word.
Last edited by Zynzyn; 07-14-2016 at 05:47 PM.
Experience has taught me never to buy a newly released weapon no matter how much I like it, because chances are it is going to be nerfed.
So i waited and waited and decided yesterday that it was safe to buy a hexstone staff.
Silly me.
I have no intention to insist that the staff is as it should be but I would really like to know how long I should wait next time before I buy something so that what I pay for, is actually what I will have.
Last edited by Visiting; 07-14-2016 at 06:17 PM. Reason: Typos, typos never change
¯\_(ツ)_/¯
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