Originally Posted by
VROOMIGoRealFast
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Another example which will be addressed in the next patch is an issue with Aimed Shot. There’s a specific combination of Aimed Shot upgrades that inflated the maximum potential damage of Aimed Shot beyond what the ability is supposed to be balanced for. This allowed Aimed Shot in this specific configuration to deal almost 2x as much potential damage as other combinations, and this is aside from the upgrade benefits displayed.
My question is why is this an issue now? Aimed shot isn't a piece of gear or pet that's newly released. By saying this you imply that (1) you failed to spot the issue for years if it is an issue at all which from a rogue's perspective isn't; or (2) this wasn't an issue until a recent development came about that made you go "Oops! Why didn't we foresee this is what's gonna happen?" (arcane bow? People arguing on forums about how Arena revamp will benefit only rogues so rogues need to be crippled?); and most definitely (3) you don't play your own game.
You have come to the point where things are working pretty well. Warriors and mages are needed in PvP and PvE and people are enjoying their classes and weapons and pets. And then you said this is unintended and it's not working and to fix it you need to break rogue's main power? You haven't given adequate reasoning for this line of thinking as you set forth here. Did you see this supposed issue in your formulas only or do you actually see it from the perspective of rogue player?
Due to the popularity of Aimed Shot, this causes the opposite effect as the Wildfire upgrade. From a player perspective, “Rogues deal too much damage!” when in effect there’s one ability of Rogues which is causing unintended and excessive damage to be dealt.
Again with the "unintended" claim. Explain what you truly intend aimed shot to do and how that differs from previous iteration as is laid out in the skills description. More and more it seems to me you're only doing this to cover up a blunder of foresight instead of with the interest of the players in general and rogues in particular.
Rogues use aimed shot whatever their mode of play is, PvE or PvP, and we use it from the get go. It's the only skill you don't need mastery or charging to do its job. Messing with aimed shot means you're ruining the game for rogues across the board.
The balance of Arcane Legends starts at the base classes and their abilities, then expands out to their weapons/armor, and then to the procs. We want to make sure all balance issues are properly discovered and addressed, especially if they go all the way back to the base class and abilities. It’s from this point that we can maintain the balance of AL and have usefulness and purpose for all classes.
Aimed shot defines a rogue use and purpose in game. You blunt this skill, you render rogue useless.
Arcane Legends should feel fun and balanced for all classes, that’s our goal!
The game isn't fun now for rogues. If you don't yet have interim hypothetical solution to your theoretical issue, why not let rogues keep their aimed shot? Many players only have time to play during the weekends and this time you leave rogues with only a stump of their former skill.
*UPDATE*
Speaking with Carapace about the performance of Rogues and Aimed Shot, this is the path we're taking. All analysis is going on right now, I gathered stats from high end Rogues in game to use as examples. The previous combination that resulted in really spiky damage for Aimed Shot will be adjusted so that the High and Low aren't so drastically far apart. All other combinations of Aimed Shot will be buffed to be in line with this combination so there won't be the disparity.
So the issue is inconsistent output? And the solution is bringing the high and low closer together. Unless you bring the floor up so it's closer to the ceiling--and won't that be inconsistent of you when you spoke earlier of unintended inflated potential damage that needs to be brought in line--whatever fix you propose to make will nerf the rogue however much you refuse to acknowledge it.
-STSVroom
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