idk how this works..
aimed shot atm did 6.5k damage on a level 56 tank!
is it back to how it was supposed to be 7k shots?
edit..is ut tablet showing the minimum and maximum damage without the crit?
like with that 250% on a crit would land a 7.5k shot if im right!
just need to understand what u guys changed coz it seems just like before maybe even better
Last edited by ( DAMAGE ); 07-15-2016 at 02:45 PM.
Last edited by ( DAMAGE ); 07-15-2016 at 03:11 PM.
For the example of the rogue 1, the difference between MaxBefore 3106 and MaxUpcoming 3060 is 46 and between AvBefore 2244 and AvUpcoming 2365 is 121.
This means that eventually the rogue will deal 46 damage less and on average the rogue will deal 121 more. More average damage for the character with the higher DPS.
Where is the balance? Thank you.
Last edited by AngryLucas; 07-15-2016 at 03:04 PM.
1 - without upgrade the Aimed mastery?
2 - The other skill will be changes?
Thank you devs!!!
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The aimed seems to do more consistent damage, but I need some more time to play with it and test in many environments to see if it's any good. I fear that since we are missing our top end damage we will be even more useless in PvP when compared to the other classes, both of which have shields with considerable damage reduction to save them while still dishing out pretty good damage.
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Pardon me for saying so but isn't it your guyses job to test it before we even see it?
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Okay so I tested rogue against a warrior and mage scenario and it still does not stand a chance. It was not my team either, considering that my team was compromised of the team that I use for tournaments. The strategies were solid, but nothing works to help a rogue live against a pure warrior and sorcerer team. Therefore, rogues are still an outcast in PvP unless there is a rogue on the other side.
The spike damage which gave rogues a meager chance before is gone as well. So, we need some sort of adjustment. If developers could take a look what exactly happens to a rogue against a warrior and sorcerer stack...that would be great. Essentially, all the warriors and sorcerers have to do is shield and rush the other team with a rogue in it. There is nothing the rogue can do to win. The sorcerers cannot be slowed, due to the shields, and nobody dies during the rush either because of the multiple shields and multiple heals.
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hey, don't forget about twinks, don't change things that are viable only for endgame cases/scenarios
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