Quote Originally Posted by Breakingbadxx View Post
Someone has pointed out allowing 'dodge' to substantially work against skill attacks.

It makes me wonder why a rogue class in this game is unable to dodge attacks like 'rogue type' classes in other games.

If increasing tankiness isn't an option then increasing survivability via dodging attacks should be.

What are your opinions on this?
I would like this! In the end, it'll make all classes have a chance. This was the case in PL and all classes had a role in PvP. Keep in mind though, dodge isn't a percentage. So, those who think 60 dodge means 60% dodge...that is not the case.